blender problems

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jikbar
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blender problems

Post by jikbar »

hi, i modelled a simple planet in blender (a UV sphere slightly rotated and scaled to make it the shape of an actual planet) but im having a ton of problems trying to get it to display in my game. heres some facts (it looks kinda like one of those logic puzzles in IQ tests)

- if i export it to .x, it wont appear at all!
- if i export it to .obj, it appears but all the UV ccordinates are 0,0
- if i model it in wings3d then export it to .3ds, it appears perfectly but the UV mapper in wings totally sucks!
- if i model it in blender, export to wings3d then from there export it to .3ds, it works, but the UV coordinates are lost during the export to wings3d

im completely clueless as to why this is happening. can someone please help!
bal
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Post by bal »

Export to .x => did you resave it with MeshViewer or used jox modified .x exporter?
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jikbar
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Post by jikbar »

resaving it in meshviewer works perfectly :D

but for some reason if i save it using the jox exporter mod for blender it doesnt work in my game or in MeshViewer. sucks that the mod doesnt work, itd be very usefull to have invert Z and Y :cry:

oh well, at least now i can get back to some programming!
bal
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Post by bal »

Doesn't work well here either. Jox, do we have to place it in Blender's script directory?
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vermeer
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Post by vermeer »

sorry, Bal, I don't get this one...

You both mean that you could not install the exporter in blender (a tip: copy the plugin to the scripts folder, and in user preferences (is a type of window, like the 3d window, nla window, ipo window, you select it from floating menu after cicking an mantaining in thw indow icon)) window, the tab that says something like file paths, or folder paths, can't remeber well now, but somewhere it says python or scripts folder or path....well, a tiny button over there..in my 2.34 at least, if I pass the mouse over (use this often) over one of the 2 tiny buttons, it says "re-evaluate" or something. Hit it. Once u do so, u'll see now in export, in file menu , the dx MOD exporter now....

Anyway, u say it does not works in irrlicth the x file instead? is that what u meant instead of what I said above? ..I'd be surprised, but could be...I mean I'd be so, as I have seen the Jox exporter x files i did output to work in every x viewer out there, and I use plenty... dx8.x mview, dx9.x skinned mesh, deep exploration demo, ultimate unwrap (though the known Unwrap glitch, I learnt to see when something goes wrong ;) ) ...indeed, previously to Jox 1.2 modification, ben's already worked in mview and deep...

I don't have a clue of what maybe happenning to you both...I should learn to code in irrlicht one of these days... ;)
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bal
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Post by bal »

Yeah, the installation worked fine here, I just wasn't sure if it was the right way to install... But fact is I got problems loading them in Irrlicht, even after resaving with MView. I'll look to this next weekend :).
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jox
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Post by jox »

Could you guys provide some example .x file exported from blender? I'd like to take a look and find out why it doesn't work.

And yes, I'd recommend putting it in the scripts directory. Maybe it works also if it's not in there, but it's at least more comfortable.
vermeer
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Post by vermeer »

bal , I could thing of right or left handed system.... maybe try that setting in jox exporter...

depends though, on what it did to you, indeed.

I'd do tries with different setting in jox graphic dialog. And also resaving in mview.
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jikbar
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Post by jikbar »

hmmm, weird

blender v2.34 has a directx exporter and a directx8 exporter. the DX exporter didnt give me any problems in mview yesterday but jox's exporter (which i just saved over the DX8 exporter since the DX8 script just output the templates to the file, nothing else) did. today, i cant load any of the two versions of the .x files in mview but jox's DX exporter works in my game :?

until today, none of the .x files worked unless i resaved them in mview!!!

im wondering, what is going on?
vermeer
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Post by vermeer »

jox has been working in adding setting that automatically change stuff in x files so that they load ok in irrlicht, it may be that.Like removing Bones.001 stuff that is, removing the "."

stuff like that.

BTW, not sure if ur really using teh Jox exporter.You don't overwrite it, just copy jox exporter, whicyh has a different name, in the scripts folder (I hope you found the right one)

and remeber my advice on hitting the re-evaluate path in the ui prefeences in blender. Other wise it will never recognize the new script, for some reason.

the dx export exorts only static dx x files
the dx8 is ben exporter.
the mod 1.2 is the one u should use. i made it work with all.

explained with images :

Image

Image

Image

Image


try that.
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vermeer
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Post by vermeer »

also I noticed it sometimes didn't export the anim, the jox one. I think you have to select the mesh of the character only...and dunno if certain setting was messing it. Anyway, its four settings or so, just play a bit with it and u get it going ;)
Finally making games again!
http://www.konekogames.com
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