GTA/Underground style game
GTA/Underground style game
I am working on a techdemo for a GTA / NFS Underground style game. I am basing it on my home city and would like some help in the modelling and coding. If you are interested please email me at coder2000 [at] gmail.com. Thanks.
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i can help you with some coding, and i can give you a beautiful car model: the nissan calsonic skyline gt-r.
there are a few conditions:
1. that you won't give the model to someone else for now because i've worked very hard on it
2. that you use ode instead of newton for the physics so that i can compile the game on linux
i will e-mail you a render of the model.[/img]
there are a few conditions:
1. that you won't give the model to someone else for now because i've worked very hard on it
2. that you use ode instead of newton for the physics so that i can compile the game on linux
i will e-mail you a render of the model.[/img]
ODE can be used. Unfortunately no license for vehicles with this game. so all vechicles have to be made up. Sorry. A linux version would be great as well. The initial code I wrote was with VS.NET 2003 but I am currently working on moving it to Dev-C++. (not as big a move as it seems. just have to change the way the project is setup mostly.)
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i think you can't use dev-cpp when you are using a physics engine because the only compiler that can compile ode (or newton) is the vc++ compiler. (dev-cpp is using gcc)
have you received my email with the picture of the car?
i succeeded in compiling ode and irrlicht on linux so i think we can make a linux version.
have you received my email with the picture of the car?
i succeeded in compiling ode and irrlicht on linux so i think we can make a linux version.
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- Location: Earth
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1. i've sent it to your msn address, i thought you would be using that as your e-mail address (maybe hotmail thinks it's spam, so you can check that)
2. i don't mean that you have to recompile engines, but you won't be able to link programs with dev-cpp with those engines because they are compiled with vc++ which uses a different compiler and linker.
btw, the gcc windows compiler is not the same and not as good as the linux version.
2. i don't mean that you have to recompile engines, but you won't be able to link programs with dev-cpp with those engines because they are compiled with vc++ which uses a different compiler and linker.
btw, the gcc windows compiler is not the same and not as good as the linux version.
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- Posts: 41
- Joined: Mon Feb 16, 2004 7:37 pm
1. do you want the model as a .3ds file or as a .blend file?
2. i can help you but not as a permanent member, i can write things for you now and then, or i can make a gui or so. i have a ready ode game with the source from a spanish site, maybe you can use that. (the models are included with the binary which you have to download yourself from http://usuarios.lycos.es/spsteam/rudepnascity.zip, i'll send you the source (somewhat optimized))
3. what is 'we', i thougt you were alone?
2. i can help you but not as a permanent member, i can write things for you now and then, or i can make a gui or so. i have a ready ode game with the source from a spanish site, maybe you can use that. (the models are included with the binary which you have to download yourself from http://usuarios.lycos.es/spsteam/rudepnascity.zip, i'll send you the source (somewhat optimized))
3. what is 'we', i thougt you were alone?