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GTA/Underground style game

Posted: Sun Oct 10, 2004 6:56 pm
by coder2000
I am working on a techdemo for a GTA / NFS Underground style game. I am basing it on my home city and would like some help in the modelling and coding. If you are interested please email me at coder2000 [at] gmail.com. Thanks.

Posted: Sun Oct 10, 2004 7:54 pm
by bal
Do you already have something to show?

Posted: Mon Oct 11, 2004 4:42 am
by coder2000
not reallly. I am currently working on terrain loading and then newton integration. Other than that it just loads a model and moves it.

Posted: Fri Oct 22, 2004 4:14 am
by coder2000
if anyone is willing to help with the terrain it would be greatly appreciated.

Posted: Fri Oct 22, 2004 6:39 pm
by hansmbakker
i can help you with some coding, and i can give you a beautiful car model: the nissan calsonic skyline gt-r.

there are a few conditions:
1. that you won't give the model to someone else for now because i've worked very hard on it

2. that you use ode instead of newton for the physics so that i can compile the game on linux

i will e-mail you a render of the model.[/img]

Posted: Fri Oct 22, 2004 8:24 pm
by coder2000
ODE can be used. Unfortunately no license for vehicles with this game. so all vechicles have to be made up. Sorry. A linux version would be great as well. The initial code I wrote was with VS.NET 2003 but I am currently working on moving it to Dev-C++. (not as big a move as it seems. just have to change the way the project is setup mostly.)

Posted: Sat Oct 23, 2004 1:00 pm
by hansmbakker
i think you can't use dev-cpp when you are using a physics engine because the only compiler that can compile ode (or newton) is the vc++ compiler. (dev-cpp is using gcc)

have you received my email with the picture of the car?

i succeeded in compiling ode and irrlicht on linux so i think we can make a linux version.

Posted: Sat Oct 23, 2004 9:43 pm
by coder2000
no I have not received it. and if ode can be compiled on linux it can be compiled with mingw as both compilers are gcc.

Posted: Sun Oct 24, 2004 12:11 am
by The Hellcat
so can u use newton or ode with dev-cpp?

Posted: Sun Oct 24, 2004 4:36 am
by coder2000
yep

Posted: Sun Oct 24, 2004 4:03 pm
by Guest
Why the hell are you talking about compiling newton? Why not just use the dll? :?

Posted: Mon Oct 25, 2004 11:04 am
by hansmbakker
1. i've sent it to your msn address, i thought you would be using that as your e-mail address (maybe hotmail thinks it's spam, so you can check that)

2. i don't mean that you have to recompile engines, but you won't be able to link programs with dev-cpp with those engines because they are compiled with vc++ which uses a different compiler and linker.

btw, the gcc windows compiler is not the same and not as good as the linux version.

Posted: Mon Oct 25, 2004 2:28 pm
by coder2000
Thinking about it I like some of the features provided by VisualAssist that aren't available in dev-cpp. not that it really matters. That and I already started in VC++ so why change.

The model looks cool. We could definitely use you.

Posted: Mon Oct 25, 2004 6:07 pm
by hansmbakker
1. do you want the model as a .3ds file or as a .blend file?

2. i can help you but not as a permanent member, i can write things for you now and then, or i can make a gui or so. i have a ready ode game with the source from a spanish site, maybe you can use that. (the models are included with the binary which you have to download yourself from http://usuarios.lycos.es/spsteam/rudepnascity.zip, i'll send you the source (somewhat optimized))

3. what is 'we', i thougt you were alone?

Posted: Mon Oct 25, 2004 7:38 pm
by coder2000
1. 3ds
2. Ok
3. My brother is helping me out.