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Posted: Tue Oct 26, 2004 10:09 am
by hansmbakker
sorry for giving you the original code with bugs, i will give you the good one tomorrow.

do you know a way to export .3ds files from blender so that i can give the model to you?

btw if you want to optimize the source yourself you must insert 'int' before 'i' in the second 'for' statement in CPhysics.cpp and replace getExtend() with getExtent(). You can delete CCamera.h and CDuration.h, but you must remove the #include "CDuration.h" etc. And you must remove everything with cronometre and duracio. also, the doStep function must be replaced with doStep(0.1f); and you have to delete the FPS counter code.

Posted: Tue Oct 26, 2004 3:34 pm
by coder2000
I don't know really. I would like it in a format loadable by irrlicht is all. A wavefront obj or direct x file would work too.

Posted: Tue Oct 26, 2004 5:09 pm
by vermeer
http://members.iinet.net.au/~cpbarton/obj_import.py

http://members.iinet.net.au/~cpbarton/obj_export.py


But there's already an obj export in the file/export menu.... (if u have 800x600 desktop, u don't see it ) I just only rely on the python scrripts posted above.

There's also a *.x exporters, in Export dialog :

- " DirectxExporter "
Use this one if u want to export just a mesh with its uvs and that...

- " Directx8Exporter " it's ben's dx8 exporter, for bones and weights.

Imho, for irrlicht users, it's more easy the Jox modified version.... search on this forum, he did a very good thread explaining it (which link should be made sticky or at the sticky faq post....and then I'd put it into my sig... ;) )


But for an static, an object with no bones, maybe an OBJ is a good way to go.

Posted: Sat Dec 18, 2004 4:17 am
by kaneda
can you put the link to the source code??, the project is great!!!

Posted: Sat Dec 18, 2004 8:11 pm
by coder2000
If you are willing to help me write it. I am still trying to load a map and enable a physics engine. I have other projects I am working on at the moment as well so this one may take a bit of a back seat.

Posted: Sun Dec 19, 2004 12:13 pm
by kaneda
ok, i am going to ask to a friend about the physic engine. He is a expert engineer of software and he is programming his own graphic engine ang his own videogame. I tell you when he post me.

Por cierto he visto que el nombre de tus texturas esta en espaƱol jejeje

write in this thread for anything, bye