addAnimator differs in 0.7?
Posted: Tue Oct 12, 2004 4:53 pm
is it just me, or something has changed from version 0.6 to 0.7 in Irrlicht engine with addAnimator() method?
In 0.6 version code like this worked as expected and all three nodes were rotating:
After some time I had to return to my project - this time with 0.7 and I've noticed that this time only FIRST (node1) node is rotating. After changing code to
it works back again, but that - of course - it is not "ellegant solution". Any ideas?
(IMPORTANT: I've changed computer and all software as well, so maybe that's the reason?)
In 0.6 version code like this worked as expected and all three nodes were rotating:
Code: Select all
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node1->addAnimator(anim);
node2->addAnimator(anim);
node3->addAnimator(anim);
anim->drop();
Code: Select all
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node1->addAnimator(anim);
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node2->addAnimator(anim);
anim = smgr->createRotationAnimator(core::vector3df(0,0.4,0));
node3->addAnimator(anim);
anim->drop();
(IMPORTANT: I've changed computer and all software as well, so maybe that's the reason?)