Hi,
Are there any bullet/irrlicht tutorials apart this one in wiki:
http://www.irrlicht3d.org/wiki/index.ph ... WithBullet?
Any suggestions for some1 (that's me:) who doesn't know any physic engine yet and really want to learn it?
I would like to know how to make the collision with the terrain node in irrlicht for start.
Bullet/Irrlicht tutorials?
You should look into samples provided by bullet and implement what you need from there.
OR
Use a wrapper that's been already made.
OR
Look at the already made wrapper and make your own wrapper.
OR
Use a wrapper that's been already made.
OR
Look at the already made wrapper and make your own wrapper.
Working on game: Marrbles (Currently stopped).
Although a tutorial would be useful for those interested in using the two of these together, I would suggest using a wrapper to save time; so you are not "reinventing the wheel"
Irrbullet is the wrapper that I use and it is rather easy to get running.
No matter which wrapper you end up choosing, I would suggest playing around with the example programs a lot so you can get ahold of what they're doing.
Irrbullet is the wrapper that I use and it is rather easy to get running.
No matter which wrapper you end up choosing, I would suggest playing around with the example programs a lot so you can get ahold of what they're doing.
The Open Descent Foundation is always looking for programmers! http://www.odf-online.org
"I'll find out if what I deleted was vital here shortly..." -d3jake
"I'll find out if what I deleted was vital here shortly..." -d3jake