Hey
I know this is more of a graphics question but here goes...
I read in an earlier post that if you export a biped from 3ds max it converts it to bones. I tried that and it worked fine. But then when I exported to an .X file the bones weren't attached to the model. I've tried everything and it won't animate it.
If I put the animation in Irrlicht, the debug data animates but it leaves the mesh behind.
How can I get the mesh to move with the bones?
Thanks
3D Studio Max Export
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