3D Studio Max Export

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Mr_Ridd
Posts: 63
Joined: Tue Sep 28, 2004 5:16 am

3D Studio Max Export

Post by Mr_Ridd »

Hey

I know this is more of a graphics question but here goes...

I read in an earlier post that if you export a biped from 3ds max it converts it to bones. I tried that and it worked fine. But then when I exported to an .X file the bones weren't attached to the model. I've tried everything and it won't animate it.

If I put the animation in Irrlicht, the debug data animates but it leaves the mesh behind.

How can I get the mesh to move with the bones?

Thanks
The Hellcat
Posts: 33
Joined: Sat Oct 16, 2004 11:52 pm
Location: Earth

Post by The Hellcat »

did u make sure the bones were attached in 3DS max?
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