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Tiled Directional Flow (explained)
Posted: Sat Nov 20, 2010 10:46 am
by Virion
I found this on Ogre forum:
http://www.youtube.com/watch?v=wdcvPegJ1lw
it explains how a realistic water flow can be achieved. very inspiring.
Posted: Sat Nov 20, 2010 12:26 pm
by netpipe
awe wow, thats amazing. thanks
Posted: Sat Nov 27, 2010 9:31 am
by REDDemon
I'm really confused about cubic interpolation and how it can be done via shaders.
Posted: Sat Nov 27, 2010 2:02 pm
by Radikalizm
Source and documentation can be found here
http://www.rug.nl/cit/hpcv/publications ... ader/index
EDIT: didn't notice the link to source in the youtube vid, ah well another link won't hurt anyone
Posted: Sun Nov 28, 2010 9:17 am
by pippy3
This is fantastic