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Screenshot of the Month December 2010 [Winner announced!]

Posted: Sat Nov 20, 2010 11:28 pm
by Strong99
Here's the final result: "Mel - Olimpus Demo 2". Congratulations.

OLD
The vote for the winner for December has began. The poll will be active until Januari the 5th

loki1985 - GTA 3 in Irrlicht
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Lazerblade - Ray3D testing room
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cloves_rodrigues - Yohoshua Josue
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Devsh - Realtime Global Illumination
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RuggJack93 - Toonworld
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wing64 - Hair System - ARSA Framework
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Mel - Olimpus Demo 2.
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Bear_130278 - TB WorldMap view
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digijohnny - FA-18 Marine Aviator - iPhone
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Topic for the December screenshot entries!

Please submit here for the best screenshot for December 2010. You can submit until the 20th of December. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good name,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a descent image size.
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Posted: Sat Nov 27, 2010 12:37 pm
by loki1985
GTA 3 in Irrlicht

Image

well, i think i finally might have something which looks nice enough.

since displaying GTA worlds in Irrlicht seems to be some kind of obsession for me, i did a lot of bugfixing for my project, so now the world looks much better and accurate.

thanks to the creators of the ATMOsphere and RealisticWater scene nodes, both of which i use for this project.

also thanks to everyone on the forums who helped me.

Posted: Wed Dec 01, 2010 1:25 am
by polylux
:shock: That's just AMAZING!

Posted: Wed Dec 01, 2010 4:15 pm
by lazerblade
Ray3D testing room:
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This is where I test all changes made to the Ray3D engine.

The room is a big bump mapped and textured 3DS cube.

The red guy is an experimental black-ICE model I threw together and the
hand and weapon are two other models I threw together. All B3D's.

Posted: Wed Dec 01, 2010 6:23 pm
by devsh
loki.... Fix ur water

and use Anisotropic Filtering PLEASE!!!!

Posted: Wed Dec 01, 2010 8:32 pm
by loki1985
devsh wrote:loki.... Fix ur water

and use Anisotropic Filtering PLEASE!!!!
devsh, stop whining, and learn how to spell "your", PLEASE!!!!
:roll:

Posted: Wed Dec 01, 2010 8:37 pm
by shadowslair
Nice scene, loki! :wink:

@lazerblade: Reminds me of Quake3. :D

Posted: Wed Dec 01, 2010 9:56 pm
by lazerblade
Yea, I used Irrlicht's demo billboards/particles, which are basically clones
from quake 3. Curiously though, I've never had the chance to play Q3.

Posted: Thu Dec 02, 2010 5:45 pm
by christianclavet
Loki, your scene is nice but the water is horrible (or heavily polluted with blue paint! :D )
You would only change the color of your water and it would be fixed. The color in your picture is unrealistic (the blue is extremely pronounced).

You could take photoshop and a real picture (not GTA) of a river, once you have the proper RGB value, put that into your water.

I also used the realistic water scene node a long time ago (2007). (Note: I had tweaked a little the shaders at the time, your result may be different.)
Here is my "watercolor" I used for the realistic water scene node in my old demo:

Code: Select all

WaterColor(0.1f, 0.1f, 0.6f, 1.0f), ColorBlendFactor(0.2f)
Here is what the water looked like in that old demo (irrlicht 1.3.1, DX9.0):
Image

Posted: Fri Dec 03, 2010 6:27 am
by RaverGames
@christianclavet Wow this is very nice, but why do you use irrlicht 1.3.1 and not 1.7.2?

Israel 3D

Posted: Fri Dec 03, 2010 6:33 am
by cloves_rodrigues
This is one picture of my project WIP

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my english is very bad

He is Yohoshua, Josue, 80 years old, heheh

:D

Posted: Fri Dec 03, 2010 1:14 pm
by XXChester
Looks like the start of an EverQuest clone cloves_rodrigues.

Posted: Fri Dec 03, 2010 8:16 pm
by devsh
Realtime global illumination

Image

Posted: Fri Dec 03, 2010 8:56 pm
by Mel
Very nice. It looks really awesome!

Posted: Sat Dec 04, 2010 4:13 am
by Virion
RaverGames wrote:@christianclavet Wow this is very nice, but why do you use irrlicht 1.3.1 and not 1.7.2?
that's his "old demo". he did it long time ago, before irrlicht 1.7 existed. :wink:

@devsh this is nice. :D merge it with ambient occlusion would be perfect :P