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EditIrr 1.2 Pre Alpha released!

Posted: Tue Nov 23, 2010 4:06 pm
by 3DModelerMan
EditIrr 1.2 Pre Alpha is now out. This is a small bugfix release, but also includes the ability to add custom image and mesh loaders.

Image
Image

New features include:
  • Particle editor
    Improvements to material editor
    Custom image and mesh loaders
    Zip file archives (experimental)
    More
Authors:
  • 3DModelerMan
    Sudi
Project page: https://sourceforge.net/projects/editirr/
Main page: http://editirr.sourceforge.net/?q=node/1

Posted: Tue Nov 23, 2010 6:00 pm
by kazymjir
Ho ho ho, nice!
Unfortunely I have no time currently to test it :(

PS:
correct Main Page link, it's not working

Posted: Tue Nov 23, 2010 10:00 pm
by 3DModelerMan
Sorry, it was on a content creation page when I copied the url.

Posted: Wed Nov 24, 2010 1:53 pm
by fmx
Cool 8)
i like the interface, squeaky clean
keep going guys

Posted: Wed Nov 24, 2010 4:20 pm
by Pazystamo
xWidget for gui? Looks nice.

Posted: Thu Nov 25, 2010 10:13 am
by toksn
can't run it.. seems like there's a problem with msvcrt.dll

windowsXP x86, vs2008 express, vs2010 express installed

Posted: Thu Nov 25, 2010 2:09 pm
by 3DModelerMan
Are you trying to build it from source? Or are you using the binary package? I haven't tested on XP lately, I'll try and do so soon though.

Posted: Thu Nov 25, 2010 2:34 pm
by toksn
just tried the binaries

Posted: Thu Nov 25, 2010 8:41 pm
by Midnight
licensed, opensource, how liberal, more information?

what tools are you using to profile, how stable is it?

you know typical need more info type stuff.

irrlicht could do with an irredit alternative with a nice liberal license.

Posted: Fri Nov 26, 2010 2:09 pm
by 3DModelerMan
If you look on the project page there's a feature list. It's pretty stable, but this is still the alpha, I'll be fixing any bugs that I hear about though.

Posted: Fri Nov 26, 2010 8:44 pm
by macron12388
Yes, very nice...
I should show this to some of my friends who fear the programming in C++.

Posted: Mon Nov 29, 2010 6:40 am
by Brainsaw
I finally found time to test the program, but it just crashes on my system (Windows XP 32 Bit). I just tried to run the executables that come with the package, didn't try to compile it myself.

Posted: Mon Nov 29, 2010 9:28 am
by Eigen
It crashes on start-up for me too. The console only says "argv is:"

Posted: Mon Nov 29, 2010 2:11 pm
by 3DModelerMan
Hmmm, I think I know what's going on, I'll release a patch version. It'll be a sec though. It might not be ready until tomorrow. I'm going to test it out on windows XP 32 bit first.

Posted: Tue Nov 30, 2010 4:24 pm
by 3DModelerMan
Okay, It looks like it might be fixed by now. I also added image and mesh loader support to the plugin system. You'll have to recompile any existing plugins though.