Ale Quest - rogue-like prototype of game

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Aristarh
Posts: 11
Joined: Wed Jul 14, 2010 3:47 pm
Location: Penza

Ale Quest - rogue-like prototype of game

Post by Aristarh »

Hello Irrlicht Community
I deeply sorry for my English.

This is my first attempt to create something like a game. It created by me and my brother. We both students-programmers on 2 course of university.

The develop last a week.

Features:
-A*(A-Star) pathfinding for player(hand-made realization).
-map generator based on original Rogue(1983) generation algorithm(hand-made realization)
-use of Irrklang/Irrlicht
-primitive AI & Combat
-C++ code

Known Mistakes:
-1024*768 only
-Static map 30*30
-static map&pathfinder realization
-Very dull and slow gameplay/combat(some monsters stucks,some combat glitches)
-not RPG at all
-worst code you ever seen
-music just for test(free sample+Katysha)

I know how it terrible looks, but this project gives great amount of exp and skill, show how hard to work in a team with other developer( even if he is my brother- he really annoy me with random mistunderstandings), point to right project organization, debugging, code writing, OOP... So in my next project I swear will be not such a shame like this.

The best part of the story is that Irrlicht and Irklang is best thing i ever use. Simple,Powerful,Fast and Awesome.

This project only the test and i now really dont think it will be develop further

P.S. I again sorry for the great Terror in CPP, i go to Punishment Pit Now.

Screenshoots(May Damage Eyes!)
Image

Image

Image

Image

The Project Page:
https://sourceforge.net/projects/alequest/ ( if anything wrong with archive submit me)
Last edited by Aristarh on Sun Dec 12, 2010 5:27 pm, edited 2 times in total.
CuteAlien
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Post by CuteAlien »

Ah come on - add some screenshots for a quick view :-) (or youtube...). You can use a service like http://imgur.com/ for that.
IRC: #irrlicht on irc.libera.chat
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Aristarh
Posts: 11
Joined: Wed Jul 14, 2010 3:47 pm
Location: Penza

Post by Aristarh »

CuteAlien wrote:Ah come on - add some screenshots for a quick view :-) (or youtube...). You can use a service like http://imgur.com/ for that.
How can i put pictures under a cut/spoiler?
toksn
Posts: 4
Joined: Tue Nov 23, 2010 9:44 am

Post by toksn »

i wanted to take a look at the AI part of the game with your pathfinding and stuff but since you got everything pressed in one cpp file i abbadonned my search kinda quick ^^
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

toksn wrote:i wanted to take a look at the AI part of the game with your pathfinding and stuff but since you got everything pressed in one cpp file i abbadonned my search kinda quick ^^
For something like this, Dijkstra's Algorithm or A* would probably be good choices, with you making each room a node.
Aristarh
Posts: 11
Joined: Wed Jul 14, 2010 3:47 pm
Location: Penza

Post by Aristarh »

as i said my brother realize here A* algorithm(no very fast, but simple and works fine). He has nice test console program for this. I can upload it to project if somebody wish.
Aristarh
Posts: 11
Joined: Wed Jul 14, 2010 3:47 pm
Location: Penza

Post by Aristarh »

Now you can download Pathfinder, Map Gen, and AI seperatly in Edu category of the project

http://sourceforge.net/projects/aleques ... p/download
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

Aristarh wrote:as i said my brother realize here A* algorithm(no very fast, but simple and works fine). He has nice test console program for this. I can upload it to project if somebody wish.
Sorry, I should read a bit better. :oops:
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