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ogre mesh materials

Posted: Wed Dec 15, 2010 9:39 pm
by vicviper
Hi, I'm trying to load an ogre.mesh into the engine (non animated) , the mesh loads fine, but it appears all white, so I guess it's not picking the associated ogre materials.

irrlicht loads the materials automatically? or should be loaded manually? if that's the case, how can I load them?

ogre material script is rather complex, how far are they supported?

thanks in advance

Vic

Posted: Wed Dec 15, 2010 10:45 pm
by hybrid
The material must have the same name as the mesh (just change the suffix to .material). All basic features are supported - or should be.