Will Direct3D and DirectX 11 be in a future Irrlicht?
Posted: Thu Dec 16, 2010 3:09 am
Will they? If not will it be possible for me to incorporate them myself into a release of the irrlicht engine?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
This is the main problem. Irrlicht is mainly designed as a fixed function engine, and would require a lot of retooling to move into D3D10 and D3D11.Radikalizm wrote:You could of course always implement it yourself, but seeing as the irrlicht interfaces are built around a fixed function pipeline it will be hard to implement a programmable pipeline (since D3D10 and D3D11 do not support a fixed function pipeline)