Exporting b3d files from blender

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Exporting b3d files from blender

Post by 3DModelerMan »

I've been using the b3d exporter and Blender 2.49 and everything is exporting right. The problem I'm having though is with transparent textures. Does anyone know how to export it so that back face culling is off on certain materials, and textures are transparent?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
mc08
Posts: 25
Joined: Thu Aug 07, 2008 9:49 am

Post by mc08 »

As you bring up this topic of b3d exporting i would like to ask one question too. Sorry for invading your thread mate, just thought that creating another thread would be even worse :P
Q: Do someone know any good tut or guide about how to export animations properly from gandaldfs exporter? What is supported and what's not etc..
(I tried exporting a bone animation the other day and failed hard. It seemed like irrlicht didn't understand which pixels I had "weight painted" to what bone in blender, all anim went nuts. Couldn't find Gand's site)
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

It depends on which vertices are weight painted, not pixels. And the armature modifier doesn't work; you need to remove the armature modifier, and imparent the armature and mesh. Also I found that if you seperate your character into multiple pieces the output is just a mess. You need the character all in one object.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
jibblesmgee
Posts: 42
Joined: Thu Jan 06, 2011 9:12 am

Post by jibblesmgee »

is it ok to start with multiple parts and then merge it into one object? I have just been using vertex groups attatched to the bones with objects that I built from different shapes (I've been making robots, and I want them to look like they have joints, even though I'm using bones to make the animation easier to quickly make accurate) I plan to merge the overlapping verticies when I'm done, although I'm also using UV's for each part to individually texture the body parts. Will that be a problem? I ask because it would be easier to change now rather than later.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I couldn't get it to export correctly if I didn't merge all my objects. So you should be fine.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Murloc992
Posts: 272
Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

Post by Murloc992 »

There will be no problem with separate mesh buffers inside one object. I use that for my model and it works out fine. :)
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