I've implemented LUA script (using LUABIND) in my project. to do that I had to build Irrlicht again with RTTI (RealTime Type Info) enabled.
since I built Irrlicht with RTTI enabled I get this error on using driver->getTexture or driver->addTexture commands :
Code: Select all
0xC0000005: Access violation reading location 0x00000001
I didn't have this problem before.
I tried several things and I'm almost sure that RTTI is my problem.
am I right about the RTTI? does it have anything to do with Irrlicht Textures?
how can I fix this?