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Interesting 3D images and videos (Not necesarilly Irrlicht)

Posted: Wed Dec 29, 2010 7:27 pm
by Mel
I want to open this thread to share with you (and if you find something interesting yourselves, you are welcome to use it as well) videos and, or images of 3D renders which you consider them to be interesting.

We already have the Irrlicht ones, but i think this was more proper place to show this, because this render isn't irrlicht, but RenderMonkey, although can be ported to Irrlicht without troubles.

It is a subsurface scattering implementation of my invention (i haven't read it anywhere, i am just suposing how should it work...), using the shadowmaps to calculate the diference between the depth of the fragment, and the depth where the light is suposed to reach.

It is a surface approach, so, it doesn't take into consideration the proper scatter of the light inside the object, take a peek to the shadows, and you might notice something odd, but it makes a really nice effect. i hope you like it.

It includes, although they don't show, normal mapping, specular, SH lighting and a long ETC of techniques.

http://www.youtube.com/watch?v=N4jpO-dLFHU

Posted: Wed Jan 26, 2011 5:09 pm
by patricia3d
My 3D Animation Video Created in Blender. Water sucking Plants.

http://www.vimeo.com/16789738

Posted: Wed Jan 26, 2011 6:20 pm
by Virion
my latest demo reel:
http://www.youtube.com/watch?v=aMG8MfzAssU

all modeling works done in blender except the sculpting works. mostly rendered in Blender but some were not (maya, udk, irrlicht!). the top down shooting game demo is an irrlicht project.

Posted: Wed Jan 26, 2011 10:09 pm
by Lonesome Ducky
Is that the theme for Hydrocity Zone from Sonic 3? A nice portfolio

Posted: Thu Jan 27, 2011 4:36 am
by Virion
Lonesome Ducky wrote:Is that the theme for Hydrocity Zone from Sonic 3? A nice portfolio
thx. yeah it is. i think it's remix version/

I just started this today

Posted: Wed Feb 02, 2011 10:02 am
by jibblesmgee
Rockman!!!

Image

I want to make a 3d rockman game, I know the model sort of sucks, but I wanted to keep my polygons low enough. I don't have an excuse for that dumb looking face though. blender rendered (I'm a n00b, so don't make fun of me too bad)

Posted: Wed Feb 02, 2011 12:40 pm
by shadowslair
Don`t worry, I highly doubt anyone`s going to laugh at you- especialy in programmers` forum- it`s definitely not bad for a first model. If you want to improve it, you may shrink the body at 90% and add some neck, make the helmet and face a bit narrower and the eyes smaller. Here`s a quick MSPaint paintover (hope you don`t mind:
http://pics.data.bg/categories/1/%D0%BE ... gaprofiles

PS: use smooth groups too

Thanks!

Posted: Wed Feb 02, 2011 1:16 pm
by jibblesmgee
yeah, that will probably look alot better. I've made an animation for running, but I have no idea how to export the blender animation to its own file for use in irrlicht. I know the code and include files to use in irrlicht. I'll just look around the forum and maybe find an answer.

Posted: Wed Feb 02, 2011 8:40 pm
by Radikalizm
I can finally show you guys some of the work I've been doing for the last couple of months :D

This is a video of my game engine which I built from the ground up (even the rendering engine) showing off volumetric light scattering

The engine itself is still pre-alpha and not stable at all, so if you find any inconsistencies (besides the cheap water and horrible texturing) you can blame it on that ;)

http://www.youtube.com/watch?v=GLjq1doHYx8

The vid is a bit twitchy since I have the bad habit of running loads of heavy programs in the background while recording, the engine itself gets very decent framerates

EDIT:

Better non-twitchy video http://www.youtube.com/watch?v=gsmNAojTGbU

Posted: Thu Feb 03, 2011 2:40 pm
by jibblesmgee
cool, what programming language did you use to make that?

Posted: Thu Feb 03, 2011 2:54 pm
by Radikalizm
jibblesmgee wrote:cool, what programming language did you use to make that?
C++, with the shaders done in HLSL (no OpenGL support yet)

Posted: Thu Feb 03, 2011 4:58 pm
by jibblesmgee
Cool

I did a few of those changes on the rockman, and made a good running animation. Anyone know how to turn your rendered animation into a movie file? I guess I could just export to b3d put it into irrlicht and video capture. What program do you guys use for video capture?
Image

lol... he looks like a toy rockman.

Posted: Thu Feb 03, 2011 9:14 pm
by Pazystamo
jibblesmgee wrote:Cool
What program do you guys use for video capture?
lol... he looks like a toy rockman.
For linux i use "Desktop recorder", for windows "CamStudio". Both are free. Then you set window region (size) use even pixel size, because video codecs (some of them) don't like odd video size.

Posted: Fri Feb 04, 2011 4:12 am
by Virion
jibblesmgee wrote:Cool

I did a few of those changes on the rockman, and made a good running animation. Anyone know how to turn your rendered animation into a movie file? I guess I could just export to b3d put it into irrlicht and video capture. What program do you guys use for video capture?
Image

lol... he looks like a toy rockman.
are you using blender? you can directly render it into movie. you can set it at the render settings.

Posted: Sat Feb 05, 2011 3:45 am
by jibblesmgee
swwweeeeet It even has HD modes!!! (not that my models can benefit from them much)

Here are the animations I've gotten pretty much done, I'll tweak them and the model some more, but it's coming along. Sorry I keep posting this crap, but I'm just having too much fun working on this stuff. It's going to be a while before I get anything going in irrlicht, because I've got to do a third person camera, and figure out how to make the head and "megabuster" look at the mouse pointer. Not to mention all the coding for controlling the animation, and implementing bullet physics into everything. Other than that I've got the model exported and playing animations for me in irrlicht. http://www.youtube.com/watch?v=m0L4-d6EPUY

I hope to ask alot of questions on the different forums so I can figure out how to get this to work. You guys are all really helpful, so thanks!