Loading models and identifying limbs
Posted: Thu Jan 06, 2011 1:32 pm
Hi,
I have looked through the tutorials on how to load models and it is very simple. I am now trying to figure out how I can find out how I can identify each limb within a model.
So for instance, if I create a model in 3dsmax that is a simple human body with head, arms, torso, and legs. I have labeled each limb appropriately in my 3ds model and modeled each limb as a separate object.
My question is, is it possible using irrlicht to enumerate each limb so that I can highlight each limb as the mouse passes over it? I know I can use shaders to do the highlighting, but I just want to know if irrlicht will read in each limb and label from my 3ds model and how I can access that information?
Thanks
I have looked through the tutorials on how to load models and it is very simple. I am now trying to figure out how I can find out how I can identify each limb within a model.
So for instance, if I create a model in 3dsmax that is a simple human body with head, arms, torso, and legs. I have labeled each limb appropriately in my 3ds model and modeled each limb as a separate object.
My question is, is it possible using irrlicht to enumerate each limb so that I can highlight each limb as the mouse passes over it? I know I can use shaders to do the highlighting, but I just want to know if irrlicht will read in each limb and label from my 3ds model and how I can access that information?
Thanks