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Re: tapeworm

Posted: Tue Dec 10, 2013 7:59 pm
by kazymjir
Christmas is coming!

Image


By the way, did you see this game?
http://www.youtube.com/watch?v=4B6oqSAwpe4

Re: tapeworm

Posted: Fri Dec 27, 2013 9:04 am
by chronologicaldot
Indeed it is, and it feels like forever since I worked with irrlicht. *sigh* I miss my darling. X)

Re: tapeworm

Posted: Thu Jan 02, 2014 11:11 am
by kazymjir
I know there are a few people from Bavaria, as well from Germany. In the company where I work, we need to hire two part-time (20 hours a week) PHP developers based in Munich. Here is the job offer: http://bit.ly/1a38LiV

If you know somebody who would be interested, let me know or send him/her the link, please :-) We do not need any formal education in that field, so anybody who just can do things parctically will fit.

Thanks!

Edit: also need Linux sysadmins: http://bit.ly/1cVQRiU

Re: tapeworm

Posted: Wed Feb 05, 2014 5:53 pm
by ent1ty
Since this is fairly off-topic, I'll post it here

https://play.google.com/store/apps/deta ... ured&hl=en

It's an Android GPU fractal explorer I created as a school assignment. However, it does not use Irrlicht at all, so that's why it's off-topic. I figured maybe someone would be interested in checking it out had somebody told them about it :P

I have a few improvements planned for it in the (hopefully) near future, but any constructive criticism is very much welcome (especially since this my first android app).

Re: tapeworm

Posted: Thu Feb 20, 2014 5:33 am
by chronologicaldot
@ent1ty - Looks good. Better than my junk. Of course, recently I've spent WAY more time in Java, particularly trying to make 3D fractals. I exported some fractals from an existing fractal program to Povray and got some... minorly satisfying results.
Image
Image

Re: tapeworm

Posted: Sat Feb 22, 2014 1:03 pm
by ent1ty
Hey that looks pretty cool, have you tried with more/different shapes? Also I checked out Povray, looks interesting, I was hoping to implement a ray tracer myself one day as well :P

Re: tapeworm

Posted: Tue Mar 04, 2014 10:25 pm
by kazymjir
Image

Warum ist der Knödel rund?
https://www.youtube.com/watch?v=es0Ybl11lN8

Re: tapeworm

Posted: Thu Mar 06, 2014 1:08 pm
by ent1ty
We now have irc stats again: http://www.fi.muni.cz/~xkrupick/ircstats/ :)
As CuteAlien correctly pointed out, the NSA may very well thrive off them, so don't go to #irrlicht if you're a terrorist... Or a "hacker", posting url links and such.

As for the rest of you, come join us in the channel! :)

P. S.: I'm hoping to obtain older logs for the stats, ping me in #irrlicht if you have any :wink:

Re: tapeworm

Posted: Thu Mar 06, 2014 1:12 pm
by CuteAlien
Yes, terrorists please join #irrlicht-terrorist instead which is less monitored and won't be found by the NSA!

Re: tapeworm

Posted: Sat May 10, 2014 7:55 pm
by kazymjir
In the cubicles representin' for my Java homieeeeees!! 8)

http://www.youtube.com/watch?v=b-Cr0EWwaTk

Re: tapeworm

Posted: Sun Aug 31, 2014 10:04 pm
by chronologicaldot
Anyone else hear of the D programming language? I read that it's similar to C++ and combines the benefits of higher-level languages with the speed of C++ because it compiles. While it's not ideal for the front-end of a website, it's been used for the back-end of facebook.

Article I read: http://www.wired.com/2014/07/d-programming-language/
Official website: http://dlang.org/

What do you guys think?

Re: tapeworm

Posted: Mon Sep 01, 2014 8:45 pm
by CuteAlien
Hang around https://news.ycombinator.com/ or reddit.com/r/programming or reddit.com/r/cpp and you'll run into posts about D every few weeks :-) Walter Bright (the D author) and Alexandrescu (the standard library developer for D and the guy evangelizing it at Facebook) constantly write and answer posts about D in those forums. I've been somewhat interested in it already for a few years, but haven't found a project yet to use it (problem is that it's so close to c++ that I always use that for my projects as I know it already well).

Re: tapeworm

Posted: Sat Sep 06, 2014 4:47 am
by chronologicaldot
CuteAlien wrote:Hang around https://news.ycombinator.com/
-_- I knew I should have read that site more often and didn't. *sigh* Now I feel behind the times...
CuteAlien wrote:(problem is that it's so close to c++ that I always use that for my projects as I know it already well).
I was thinking that too. There is some convenient syntax sugar, but it doesn't look like it takes full advantage of the interpreted language quirks like Python's inline for-loops and such. You'd know about it more than I would, obviously. Do you think it has potential other similar languages don't or is it just another lang?

Re: tapeworm

Posted: Sun Sep 07, 2014 2:32 pm
by CuteAlien
No idea about it's potential. I'm pretty sure it would allow for faster development than c++ if it had all the libs and IDE support which c++ has. Which it hasn't so far. And personally I dislike that they made their standard library depend on garbage collection. But I've heard they work on a version which no longer does that. Before they get there it's hard to use it for serious games., otherwise one has to write own core-libraries like Irrlicht did back in the times for c++ (which was a rather debatable choice especially in hindsight).

Re: tapeworm

Posted: Mon Feb 16, 2015 8:20 pm
by kazymjir
Time to revive the Tapeworm!