Page 3 of 3

Re: Simple Spherical terrain

Posted: Wed Jul 10, 2013 10:56 am
by Midnight
granyte don't be too sure because back then it may not even have been detected.. in fact it's still not by most antivirus, just two of them.

I'm using comodo free, it was recommended on the net somewhere to me as being the best, and at this point I would have to agree. The other av detection confirms it more or less... but it was likely compromised, otherwise the author went to extreme levels to propagate the alleged virus.

Re: Simple Spherical terrain

Posted: Mon Jul 15, 2013 4:40 pm
by link3rn3l
IS POSSIBLE THAT YOU INCLUDE A MARIO GALAXY .. OBJECT GLUE -- TINY CODE?..

WILL BE GREAT..

THX

Re: Simple Spherical terrain

Posted: Wed Aug 14, 2013 2:29 am
by Grz-
Scan finished. 1 out of 22 scanners reported malware.
Highly doubt it, it is likely a false positive as only one of them report it and it is not the strongest one in town... Comodo is mainly a firewall, only recently it extended to be an antivirus as well so i just highly doubt it, the other one seem not very popular also (which say nothing about its strength but still, the others should detect it as well because it has been like two years...)
link3rn3l wrote:IS POSSIBLE THAT YOU INCLUDE A MARIO GALAXY .. OBJECT GLUE -- TINY CODE?..
I don't know if you talk about the icosahedron but on the original code of the thread i am in the process to fix it for Irrlicht 1.8 and add more features like the capability to handle terrains of higher resolution, i might do a better example as well with a mario galaxy style planetoid.

Re: Simple Spherical terrain

Posted: Tue Aug 20, 2013 12:31 am
by Granyte
I have a much more advanced prototype that allow space to ground transition on real world sized planet but while i don't intend on releasing the source to it until the project behind this is complete i coudl give some guide on how to build a similar sytem

Re: Simple Spherical terrain

Posted: Sun Sep 08, 2013 6:20 pm
by Grz-
The code was improved, you can see the result in the first post... it still use the old method for the geometry but i found a way to fix the texture distorsion by applying triplanar texturing, i also added some more methods so you can place and aligns things easily on the terrain like grass or others objects, the example was updated to show all the nice things you can do, the code was also fixed for (a bit) larger heightmap...

Image

this show the pole without any distorsions

hope it can be a bit more usable now...

Re: Simple Spherical terrain (improved)

Posted: Wed Sep 11, 2013 6:27 am
by netpipe
(cough) i really enjoyed this and it looks like you had fun with it too ;).