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Is there any tool to create maps?

Posted: Sun Jan 30, 2011 10:37 pm
by Burns
Is there any tool to create maps?.,
There is a tool to create maps, in my case the map of a fps game, a tool, some irrmapbuilder, and try the GtkRadiant, but I don´t have the Quake2 or Quake3 installed, so I want a tool where only necessary irrlicht have, or something.


sorry, for my english, i use google translate!

:wink:

Re: Is there any tool to create maps?

Posted: Mon Jan 31, 2011 1:32 am
by Dark Dragon DX
Burns wrote:Is there any tool to create maps?.,
There is a tool to create maps, in my case the map of a fps game, a tool, some irrmapbuilder, and try the GtkRadiant, but I don´t have the Quake2 or Quake3 installed, so I want a tool where only necessary irrlicht have, or something.


sorry, for my english, i use google translate!

:wink:
DeleD - A map editor I found a while back that can export as .x (but I can't seem to operate it efficently).

GtkRadiant - The map editor used by id software for games such as Quake III. Although since you said that you don't own Quake III, this isn't your solution.

Edit:
Nevermind, Quake III doesn't appear to be free (I thought due to its age it would be since Tribes 2 was out in 2000 and its free now)

Google Sketchup - Not really a map editor, but there is a massive amount of plugins available for it that can make general object creation for beginner users a trivial task. (I know there's a .x exporter somewhere)

irrEdit - irrEdit is a free map editor by Ambiera.

And the most complicated way possible ... writing your own.

Re: Is there any tool to create maps?

Posted: Mon Jan 31, 2011 2:11 am
by kazymjir
Dark Dragon DX wrote: irrEdit - irrEdit is a commercial map editor that has a trial version (which seems to still work for Irrlicht even if time runs out)
irrEdit is free!
CopperCube is commercial one.


I can recommend irrEdit, I used it for some time and is working great.
Also, about one year ago I chose Irrlicht instead of other popular 3D engine because Irrlicht have irrEdit and creating scenes are very easy.

Posted: Mon Jan 31, 2011 6:42 am
by Brainsaw
IrrEdit is a cool map editor, mainly because you can customize it using plugins (which I do quite often).

Posted: Mon Jan 31, 2011 9:20 am
by pippy3
Blender. It's popular, and once you learn it it's not specific to irrlicht.

You can use the irrb exporter to save the scene to irrlicht scene files.

Re: Is there any tool to create maps?

Posted: Mon Jan 31, 2011 2:24 pm
by Dark Dragon DX
kazymjir wrote:
Dark Dragon DX wrote: irrEdit - irrEdit is a commercial map editor that has a trial version (which seems to still work for Irrlicht even if time runs out)
irrEdit is free!
CopperCube is commercial one.
Oops, I was thinking of Ambiera's CopperCube. But yea, irrEdit is pretty awesome.

Posted: Mon Jan 31, 2011 6:05 pm
by hendu
No, you don't need to have Quake to use NetRadiant. All it would do is give you access to the textures and set some paths.

Since you wouldn't be able to use the copyrighted textures anyway, that is no loss.

Posted: Mon Jan 31, 2011 11:20 pm
by Burns
I can use the GtkRadiant, only I patched to my folder irrlichtengine, well, I'll try the GtkRadiant to see if I can make the simplest map ...

Posted: Mon Jan 31, 2011 11:26 pm
by Mel
Use QuArK. It can build maps for several kind of quake based games (not only Quake games, it can compile to half-life valve220 format and Torque for intstance, and even Quake IV or DoomIII) and can call on its own to the q3map2.exe map compiler. besides, it is more intuitive (IMO) than GTK Radiant.

http://quark.sourceforge.net/

Posted: Tue Feb 01, 2011 9:02 pm
by link3rn3l

Posted: Wed Feb 02, 2011 12:47 am
by Burns
How i can create a .pk3 file,well,
I have a. pk3, but when I see it for the Quake Map Explorer, I can select the file, but I'm not on the list of maps ...

Image

Posted: Wed Feb 02, 2011 11:37 am
by shadowslair
I`m not sure I understand you at 100%. Once you have your .bsp map done, you put it in one folder, and put all textures and stuff the way they`re in a .pk3 archive (you can check some for reference), you right click on the folder->add To Archive->choose .ZIP->set folder Name from NAME.zip to NAME.pk3 and that`s all. You don`t need the .map in the archive.

In the "where`s the map" red square you won`t get any image representing the map icon as in Quake, unless you made one manually (I`ve never made, but you can read about it- it`s probably some small screenshot somewhere in the pack- not a big deal if there`s not icon), but if the archive is loaded properly, you still will be able to choose it.

How i can load texture in Gtk Radiant?

Posted: Sat Feb 05, 2011 11:19 pm
by Burns
How I can put texture to GtkRadiant, when I did "path " choose "QuakeIII"and paste the URL of my folder of "Irrlicht", to fine, but when I try to find textures only appears that says: not shaders found , or something. "

Image

Uploaded with ImageShack.us

I've seen some guides, by google, but do not understand

They will see a menus where they can choose different textures of different directories ...


Image

Image

Posted: Sun Feb 06, 2011 2:29 pm
by Burns
Fixed.