I noticed when you draw 3DLines and a mesh, the antialiasing on the mesh's texture is turned off, and when you stop drawing 3D lines, the antialiasing is turned on. Maybe it's not a bug, just a feature :p
I can post some screenshots if needed.
Irrlicht 1.7.2
Windows 7 pro
renderer OpenGl 2.1.2
GEForce GO 7300/PCI/SSE2
I used the search but didn't find this already.
antialiasing off with draw3DLine
Ok here the screenshots :
Grid : antialiasing off
No Grid : antialiasing on :
And the archive with everything :
http://vtsteam.free.fr/069pjh4mte/archivebug.rar
Grid : antialiasing off
No Grid : antialiasing on :
And the archive with everything :
http://vtsteam.free.fr/069pjh4mte/archivebug.rar
The antialiasing avoids the jaggies of the lines, it oversamples the borders of the polygons (i asume...) and generates smooth lines. And bi/tri-linear filtering improves the looks of the textures by interpolating some texture pixels on the textures.
The case is that when the antialiasing is enabled and there are drawn lines, the bilinear filtering seems to disable. But as hybrid says, it is already fixed.
The case is that when the antialiasing is enabled and there are drawn lines, the bilinear filtering seems to disable. But as hybrid says, it is already fixed.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt