Looking to join a game dev team

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saltytaco1234
Posts: 20
Joined: Wed Dec 15, 2010 10:39 pm

Looking to join a game dev team

Post by saltytaco1234 »

I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Looking to join a game dev team

Post by randomMesh »

saltytaco1234 wrote: Age:15
C++ Experience: 5 years
Wow.

On topic: Any projects to show?
"Whoops..."
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Re: Looking to join a game dev team

Post by sudi »

saltytaco1234 wrote: Irrlicht experience: 1 1/2 years.
You should stick to the truth....

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=42272
saltytaco1234 wrote: I was working on a little framework. I am stuck.... I am 2 months familiar with irrlicht. (This program was just to tinker with loadscene())
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Looking to join a game dev team

Post by Virion »

saltytaco1234 wrote:I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
show me a demo of an AI patrolling around and chase after player when detected, and I'll consider.
pippy3
Posts: 155
Joined: Tue Dec 15, 2009 7:32 am

Post by pippy3 »

No need to be harsh, he's only 15 years old.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

pippy3 wrote:No need to be harsh, he's only 15 years old.
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
not really harsh, as he has 5 years of c++ experience
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

I'm developing a game engine, you could join.
pippy3
Posts: 155
Joined: Tue Dec 15, 2009 7:32 am

Post by pippy3 »

devsh wrote:I'm developing a game engine, you could join.
Instead of developing your own engine, why don't you simply contribute to irrlicht?
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

pippy3 wrote:
devsh wrote:I'm developing a game engine, you could join.
Instead of developing your own engine, why don't you simply contribute to irrlicht?
There was a whole discussion about this in the Open Discussion forum, some people have good reasons for writing their own engines (check the 'what is missing from irrlicht' thread)

And btw, irrlicht is just a graphics engine, so it's pretty normal that people want to build engines with them ;)
TerryRussell
Posts: 12
Joined: Wed Mar 30, 2011 7:14 pm

Post by TerryRussell »

saltytaco1234,

I know that this reply is a bit late, but please see my post in "Off topic" about "Can I post a message about paid programming work?" and also in "about programming live in different country's".

So far, after reading the various posts complaining about lack of programming jobs, you are the first person I have come across in the forum who is actually putting themselves forward.
Regards,

Terry
booe
Posts: 76
Joined: Thu Jul 29, 2010 2:12 pm

Re: Looking to join a game dev team

Post by booe »

Sudi wrote:
saltytaco1234 wrote: Irrlicht experience: 1 1/2 years.
You should stick to the truth....

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=42272
Maybe he has got a time machine!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

True, everybody has a time machine these days :wink:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ChaiRuiPeng
Posts: 363
Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

ent1ty wrote:True, everybody has a time machine these days :wink:
yes and it goes forward with speed factor =1.0f;
ent1ty wrote: success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

ChaiRuiPeng wrote:
ent1ty wrote:True, everybody has a time machine these days :wink:
yes and it goes forward with speed factor =1.0f;
If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years?
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

Radikalizm wrote: If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years?
Yes, old threads that have died seem to revive for no apparent reason; clearly this implies that time is messing with us and old threads just aren't old anylonger!
If you don't have anything nice to say, don't say anything at all.
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