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Looking to join a game dev team
Posted: Sun Feb 13, 2011 10:00 pm
by saltytaco1234
I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
Re: Looking to join a game dev team
Posted: Mon Feb 14, 2011 4:41 pm
by randomMesh
saltytaco1234 wrote:
Age:15
C++ Experience: 5 years
Wow.
On topic: Any projects to show?
Re: Looking to join a game dev team
Posted: Mon Feb 14, 2011 5:31 pm
by sudi
saltytaco1234 wrote:
Irrlicht experience: 1 1/2 years.
You should stick to the truth....
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=42272
saltytaco1234 wrote:
I was working on a little framework. I am stuck.... I am 2 months familiar with irrlicht. (This program was just to tinker with loadscene())
Re: Looking to join a game dev team
Posted: Thu Feb 17, 2011 8:05 am
by Virion
saltytaco1234 wrote:I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
show me a demo of an AI patrolling around and chase after player when detected, and I'll consider.
Posted: Sun Feb 20, 2011 8:41 am
by pippy3
No need to be harsh, he's only 15 years old.
Posted: Sun Feb 20, 2011 10:28 am
by Virion
pippy3 wrote:No need to be harsh, he's only 15 years old.
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
not really harsh, as he has 5 years of c++ experience
Posted: Sun Feb 20, 2011 12:53 pm
by devsh
I'm developing a game engine, you could join.
Posted: Mon Feb 21, 2011 12:39 am
by pippy3
devsh wrote:I'm developing a game engine, you could join.
Instead of developing your own engine, why don't you simply contribute to irrlicht?
Posted: Mon Feb 21, 2011 3:01 am
by Radikalizm
pippy3 wrote:devsh wrote:I'm developing a game engine, you could join.
Instead of developing your own engine, why don't you simply contribute to irrlicht?
There was a whole discussion about this in the Open Discussion forum, some people have good reasons for writing their own engines (check the 'what is missing from irrlicht' thread)
And btw, irrlicht is just a graphics engine, so it's pretty normal that people want to build engines with them

Posted: Fri Apr 01, 2011 8:09 pm
by TerryRussell
saltytaco1234,
I know that this reply is a bit late, but please see my post in "Off topic" about "Can I post a message about paid programming work?" and also in "about programming live in different country's".
So far, after reading the various posts complaining about lack of programming jobs, you are the first person I have come across in the forum who is actually putting themselves forward.
Re: Looking to join a game dev team
Posted: Mon May 09, 2011 7:15 pm
by booe
Maybe he has got a time machine!
Posted: Mon May 09, 2011 7:56 pm
by ent1ty
True, everybody has a time machine these days

Posted: Mon May 09, 2011 7:57 pm
by ChaiRuiPeng
ent1ty wrote:True, everybody has a time machine these days

yes and it goes forward with speed factor =1.0f;
Posted: Mon May 09, 2011 8:08 pm
by Radikalizm
ChaiRuiPeng wrote:ent1ty wrote:True, everybody has a time machine these days

yes and it goes forward with speed factor =1.0f;
If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years?
Posted: Mon May 09, 2011 9:05 pm
by Luben
Radikalizm wrote:
If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years?
Yes, old threads that have died seem to revive for no apparent reason; clearly this implies that time is messing with us and old threads just aren't old anylonger!