S3DVertex2TCoords material
Posted: Tue Feb 15, 2011 3:48 pm
Hello guys ))
I need help )
Here is what i want.
1. I got a geometry with 2 TCoords layers and 3 textures.
2. The 1 layer of tcoords is for the solid diffuse maps.
3. The second layer has a texture with alpha channel.
The reason for 2tcoords is that diffuse maps are heavily tiled, but the opacity map is not....
Here is what i want -
Extract Opacity from diffuse 1 and then blend the result onto the diffuse 2
How can i setup a node to render such a composition?
None of the Material types can provide this i fear.....
Please do not offer shaders. i want to make this on Irr only in 1 render pass
P.S. I',m not sure I've explained it correctly....
I need help )
Here is what i want.
1. I got a geometry with 2 TCoords layers and 3 textures.
2. The 1 layer of tcoords is for the solid diffuse maps.
3. The second layer has a texture with alpha channel.
The reason for 2tcoords is that diffuse maps are heavily tiled, but the opacity map is not....
Here is what i want -
Extract Opacity from diffuse 1 and then blend the result onto the diffuse 2
How can i setup a node to render such a composition?
None of the Material types can provide this i fear.....
Please do not offer shaders. i want to make this on Irr only in 1 render pass
P.S. I',m not sure I've explained it correctly....