Ive been half an hour searchiong throught the forums and found many threads about this matter, but non resolve my problem.
Ive been using Valve hammer editor (VHE) for 2 years now, and i dont see any diferences between both formats if its not in the .cfg you use when you compile them (each game has their own).
My question now is:
If pple say that hl maps give problems with irrlicht, otr just dont work, could it be posible its because irrlicht uses quake3.cfg? If this is not the case, whats the real problem?
I usually compile using a batch of my own. Its imposible to compile a map to work in an engine if you dont use a .cfg so my other question is:
Does irrlicht provide a cfg of their own or is there the posibility to create your own .cfg for your own game?