Minimum shader model in DirectX?
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Minimum shader model in DirectX?
What's a good minimum shader model to assume that people will have nowadays. Is it safe to assume that people will have cards that support shader model 2.0 for DirectX 9? Or even 3.0? Or will I have to support fixed function on alot of cards still?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
You might also want to check Unity's stats:
http://unity3d.com/webplayer/hwstats/pa ... ergen.html
http://unity3d.com/webplayer/hwstats/pa ... ergen.html
-
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
I try to look at the current hardware generation and support it together with the 2 generations before that, which means I'm ditching anything older than shader model 3
If people still run on hardware which can't support features from 2 generations ago, they shouldn't complain they can't run current generation software
People should be encouraged to update their outdated hardware, a decent up-to-date mid-range card doesn't have to cost much these days
If people still run on hardware which can't support features from 2 generations ago, they shouldn't complain they can't run current generation software
People should be encouraged to update their outdated hardware, a decent up-to-date mid-range card doesn't have to cost much these days