Can someone post the source to their game so I can steal it?
-
- Posts: 42
- Joined: Thu Jan 06, 2011 9:12 am
-
- Posts: 363
- Joined: Thu Dec 16, 2010 8:50 pm
- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
sure... thing buddy!
game_source.h
game_source.cpp
game_source.h
Code: Select all
void gameStart();
Code: Select all
void gameStart()
{ };
int main()
{
gameStart();
return 0;
};
-
- Posts: 42
- Joined: Thu Jan 06, 2011 9:12 am
-
- Posts: 363
- Joined: Thu Dec 16, 2010 8:50 pm
- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
-
- Posts: 42
- Joined: Thu Jan 06, 2011 9:12 am
it's ok, I was kidding anyway. I'd rather struggle and learn it the hard way. (I understand irrlicht pretty well, my problems are mainly with the outside stuff I've been trying to use with it) Thanks for the offer though!
If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.
If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.
-
- Posts: 363
- Joined: Thu Dec 16, 2010 8:50 pm
- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
there is a certain order you need to link the libraries in.jibblesmgee wrote:it's ok, I was kidding anyway. I'd rather struggle and learn it the hard way. (I understand irrlicht pretty well, my problems are mainly with the outside stuff I've been trying to use with it) Thanks for the offer though!
If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.
i am not sure how you do that in MSVC but in only use the code::blocks
-
- Posts: 42
- Joined: Thu Jan 06, 2011 9:12 am
jibblesmgee wrote:it's ok, I was kidding anyway. I'd rather struggle and learn it the hard way. (I understand irrlicht pretty well, my problems are mainly with the outside stuff I've been trying to use with it) Thanks for the offer though!
If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.
The libraries should be linked in this order:
libirrBullet.lib, libbulletdynamics.lib, libbulletsoftbody.lib
libGIMPACTUtils.lib (if you use GImpact),
liblinearmath.lib, libbulletcollision.lib
You will find this in ReadMe.txt and the irrBullet FAQ.
I'll try to get MSVC 2008 and 2010 projects done for the examples in the next release.
- Josiah
My latest game (Stunt Marble Racers) is open source, you can steal whatever you like from it. But after looking at it from a distance it's just a huge bunch of mess.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames