Can someone post the source to their game so I can steal it?

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jibblesmgee
Posts: 42
Joined: Thu Jan 06, 2011 9:12 am

Can someone post the source to their game so I can steal it?

Post by jibblesmgee »

Just kidding. :lol:
ChaiRuiPeng
Posts: 363
Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

sure... thing buddy! :D

game_source.h

Code: Select all


void gameStart();

game_source.cpp

Code: Select all


void gameStart()
{ };

int main()
{

gameStart();

return 0;

};
jibblesmgee
Posts: 42
Joined: Thu Jan 06, 2011 9:12 am

Post by jibblesmgee »

lol I wanted to put this in the beginner's forum but I thought I might get banned for it.
ChaiRuiPeng
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Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

even if i did post source code to my game i have hidden many many easter eggs that would prove my rightiful authorship in court

:twisted: :twisted: :twisted:
pippy3
Posts: 155
Joined: Tue Dec 15, 2009 7:32 am

Post by pippy3 »

Many programmers are too protective over their source.

I've got a few projects I'll give you the source too, if you want.
jibblesmgee
Posts: 42
Joined: Thu Jan 06, 2011 9:12 am

Post by jibblesmgee »

it's ok, I was kidding anyway. I'd rather struggle and learn it the hard way. (I understand irrlicht pretty well, my problems are mainly with the outside stuff I've been trying to use with it) Thanks for the offer though!

If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.
ChaiRuiPeng
Posts: 363
Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

jibblesmgee wrote:it's ok, I was kidding anyway. I'd rather struggle and learn it the hard way. (I understand irrlicht pretty well, my problems are mainly with the outside stuff I've been trying to use with it) Thanks for the offer though!

If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.
there is a certain order you need to link the libraries in.

i am not sure how you do that in MSVC but in only use the code::blocks
jibblesmgee
Posts: 42
Joined: Thu Jan 06, 2011 9:12 am

Post by jibblesmgee »

I'm actually having alot more luck just using bullet without the wrapper. I'm sure it will be more code in the long run, but I'm not going to be done with my project any time soon anyway.
cobra
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Location: United States
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Post by cobra »

jibblesmgee wrote:it's ok, I was kidding anyway. I'd rather struggle and learn it the hard way. (I understand irrlicht pretty well, my problems are mainly with the outside stuff I've been trying to use with it) Thanks for the offer though!

If anybody knows a secret trick to using irrbullet with MSVC 2008 express though, that's what I need; my libs are linked correctly, but I still get linker errors.

The libraries should be linked in this order:
libirrBullet.lib, libbulletdynamics.lib, libbulletsoftbody.lib
libGIMPACTUtils.lib (if you use GImpact),
liblinearmath.lib, libbulletcollision.lib

You will find this in ReadMe.txt and the irrBullet FAQ.

I'll try to get MSVC 2008 and 2010 projects done for the examples in the next release.

- Josiah
Josiah Hartzell
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Brainsaw
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Post by Brainsaw »

My latest game (Stunt Marble Racers) is open source, you can steal whatever you like from it. But after looking at it from a distance it's just a huge bunch of mess.
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