I have problems with orthogonal cameras and terrains.
It looks like it's the same as in the following topic:
http://irrlicht.sourceforge.net/phpBB2/ ... ra+terrain
(which is already 6 years old).
Is there now any fix or workaround available ?
I already tried messing up the view frustum, disabling automatic culling and
resetting the transformation matrices all the time but nothing worked so far.
Bug? Orthogonal camera and terrains
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
I guess it's due to the LOD calculations, which are affected by the camera. Easiest thing would be to switch from terrain scene node to terrainMesh. This has no LOD and will work with orthoCams as well. For the terrain scene node I guess we have to apply some mathematics and update the engine code. Patches are welcome.