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Alternative irrscene editor?

Posted: Thu Mar 17, 2011 8:28 am
by Yoshiko
After IrrEdit became CopperCube. It was not free and does not support irrscene (xml), plugins and etc

Where I can find alternative editor that support irrScene and plugins compiled with DevCPP?

Posted: Thu Mar 17, 2011 8:48 am
by pe_ank
weww, i heard that since coopercube v2, for irrlicht user there's an exception, u still can export irrscene even if the trial period has expired, i haven't try it my self but who knows... [/quote]

Posted: Thu Mar 17, 2011 9:10 am
by Yoshiko
eeh, but only export. I cant edit already exist scene with Copper. I need editor that can natively work with irrscene

CopperCube already by itself. Just an abstract 3D editor, having little to do with irrlicht.
After all, normal game engines must have a full map editor.

Posted: Thu Mar 17, 2011 11:26 am
by Brainsaw
I'm still using IrrEdit 1.5. Works fine, though a lot of #ifdef is necessary to get the plugins compiled for both Irrlicht 1.7 and Irredit 1.5.

Posted: Thu Mar 17, 2011 1:03 pm
by Yoshiko
Then maybe you know how to compile plugins for IrrEdit with DevCPP?

PS: Im still use IrrEdit 1.4.2

Posted: Thu Mar 17, 2011 1:59 pm
by sudi
you kinda can't
IrrEdit is compiled with the visual studio compiler and devcpp uses gcc as standard compiler. the produced binaries of those compilers don't work together. Therefor you either have to setup devcpp to use the visual studio compiler or use visual studio directly

EDIT: btw devcpp is havely old and has a lot of bugs. maybe its time to switch the ide.
I for example use codeblocks which is a really great ide and is natively able to be used with a lot of compilers including the visual studio compiler

Posted: Thu Mar 17, 2011 3:28 pm
by Luben
Well, with some trickery it should be possible to make a proxy-dll with vc.
Anyway, didn't you work on a scene editor sudi?

Posted: Thu Mar 17, 2011 4:02 pm
by pe_ank
well, like i said before i haven't try coopercube but, the option is up to you, switch IDE, try the hard way to make you're own plugin or the simplest way to try coopercube first 'till they expired.....if it don't works....(heheh....my mistake, don't hate me will ya :lol: ).

Posted: Thu Mar 17, 2011 6:13 pm
by sudi
Luben wrote: Anyway, didn't you work on a scene editor sudi?
True but i had to stop bc of time issues. and then the one i was working with keept going. when i wanted to start again it kinda didn't work anymore....so i was kinda frustrated and left the project all together. We then wanted to start over with just using irrlicht... i kinda didn't really start again...i guess i should there is still need.

dead-end way

Posted: Fri Mar 18, 2011 5:10 am
by Yoshiko
No. It's dead-end way.

We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
Maybe modify the MeshViewer...

Re: dead-end way

Posted: Fri Mar 18, 2011 6:35 am
by pe_ank
Yoshiko wrote:No. It's dead-end way.

We need a NEW opensource level editor for irrlicht. Able to edit the whole scene and load/save it in xml.
well, if that the case then why don't you open a project for scene editor, i'm sure everyone's here will be glad, and some others may help you out too...right guys? :)

Posted: Fri Mar 18, 2011 6:46 am
by Yoshiko
With pleasure... But Im just modeller and I dont know programing. That is why I want a normal editor.

Posted: Fri Mar 18, 2011 7:30 am
by nespa
Sourena3D editor:

http://sourena.gamedev.ir/download/

Features list :

* Ease of use.
* Import/Export of .irr files.
* Professional Undo/Redo (50 Levels).
* Multi-Selection
* Multi Editing
* Various file import/export built-in plugins.
* 3D Grid
* 2 Backup Levels (you never lost your scene)
* Multi platform
* Play From Editor (just Like Final RealTime Scene)


In this version you must install Microsoft vcredist_x86-2008 and also GTK.

There are many features that are not support in irrlicht , be careful for use them in your project or just do not use spot light and video in your final scene file that will be loaded with irrlicht engine.

Posted: Fri Mar 18, 2011 7:31 am
by pe_ank
:cry: Awww man, gonna be tough, wish i could be more helpfull, but i'm limited either, i'm not a programmer nor artisan, just an obsessed people. two and a half year spending time with programing but still don't get it....(but i'm not a moron :lol: ).
well i've seen OGRE exporter that can exports scene from 3dmax, and the output was xml. it's use MAX builtin "maxscript", maybe you'll found something usefull from there. i know it's not that easy, but, hey it's worth to try, don't you think so?.......maybe i'll try messin' with maxscript either... :)

Posted: Fri Mar 18, 2011 7:55 am
by Yoshiko
2nespa
Very thx. I will try to use it.

Well... how strange editor... and so buggy... it seems to me that the old IrrEdit better

2pe_ank
I've already tried to export .irr files via maxscript. But I was smashed (look this theme).