How to delete meshes from the SceneManager?
Posted: Mon Mar 28, 2011 5:24 pm
Hey everybody,
I have a problem to delete a Mesh from the SceneManager, which I have created with addAnimatedSceneNode().
I tried to get the Scene by using getSceneNodeFromId( id ), and then call ->remove(), but it always crashes at this point
The id is correct, even as the Scene I get.
I have not very much experience with Irrlicht, and I'm german so don't annoy about bad english
I have a problem to delete a Mesh from the SceneManager, which I have created with addAnimatedSceneNode().
I tried to get the Scene by using getSceneNodeFromId( id ), and then call ->remove(), but it always crashes at this point

The id is correct, even as the Scene I get.
I have not very much experience with Irrlicht, and I'm german so don't annoy about bad english
