Screenshot of the Month May 2011 [Winner Announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the month May

Poll ended at Sat Jun 04, 2011 10:16 pm

celeron55 - Mountain in the Horizon
9
24%
Klunk - studio ghibli like graphical look
7
18%
Zester -The Hunter-
16
42%
Lonesome Ducky - Depth Shader
1
3%
ent1ty - irrRenderer
5
13%
 
Total votes: 38

Strong99
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Screenshot of the Month May 2011 [Winner Announced!]

Post by Strong99 »

And this months winner is Zester with its screenshot -The Hunter-. Congratulations!

[OLD]

Vote now for the best screenshot of May 2011!
The poll will be active until June the 5th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

celeron55 - Mountain in the Horizon
Image

Klunk - studio ghibli like graphical look
Image

Zester -The Hunter-
Image

Lonesome Ducky - Depth Shader
Image

ent1ty - irrRenderer
Image
Topic for the May screenshot entries!

Please submit here for the best screenshot for May 2011. You can submit until the 20th of May. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good name,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a descent image size.
Last edited by Strong99 on Tue Jun 07, 2011 4:03 pm, edited 4 times in total.
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Post by wing64 »

ARSA Framework - Sandbox.

Image
fmx

Post by fmx »

Your AI Designer reminds me of UDK's Kismet stuff, if you've really managed to get it all working then I would have to say I'm impressed

I'm a huge sucker for fighting games BTW, I'm looking forward to seeing how yours turns out :)
celeron55
Posts: 17
Joined: Mon Nov 08, 2010 9:50 am

Post by celeron55 »

A quite random screenshot I took today after adding clouds and a simple skybox:

Minetest-c55 - Mountain in the Horizon

Image

The project website: http://celeron.55.lt/~celeron55/minetest

(An another url to the image: http://celeron.55.lt/~celeron55/minetes ... orizon.png)
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

looks sweet celeron! I like these graphics better than the original minecraft ones, good job ;)
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

something i was tinkering with, a simple tree shader. I'm going for a kind of studio ghibli look with the graphics.

Image
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Klunk wrote:something i was tinkering with, a simple tree shader. I'm going for a kind of studio ghibli look with the graphics.

Image
Nice. I can imagine it will look very good if it has a better leaves texture.
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Post by mongoose7 »

I thought "ghibli" meant that kind of "artitistic" shading. I think it looks good. It's not photorealistic, but it is artful.
zester
Competition winner
Posts: 52
Joined: Sun May 01, 2011 6:50 am

Post by zester »

-The Hunter-

This is a camera mapping example, this technique is used a lot in the movies.
This is good for fighting games. Mortal Kombat uses camera mapping.
Camera mapping is a clever technique that allows you to take a still image and convert it
into 3d geometry for use in an animation. This powerful technique is used extensively
by visual effects studios for feature films, commercials and television shows. It's
especially useful for faking helicopters flyovers because it costs just a fraction of the
cost of hiring a real helicopter.
The purpose of this was to show you that you can create great looking scenes with using minimal to no shaders at all, Its all in the art.

And yes that really is irrlicht.

You can find a blender video here about how this is done.
http://vimeo.com/10795347

Image
Last edited by zester on Sat May 07, 2011 5:45 pm, edited 2 times in total.
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Post by mongoose7 »

But, in a word, what are we doing here?
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Dunno, but looks a lot like tone mapping.

BTW, is that really irrlicht?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

Here's a depth of field shader I spent a while on. I'm using it in one of my projects to make the scale of the map seem miniature. And it quite nicely achieves this effect: Image
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

@Lonesome Ducky: It seams to work incorrectly AFAIK how dof works. Because some near places look more blurred out than a lot further places(not blurred at all).
Working on game: Marrbles (Currently stopped).
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

But the depth of field works that way. Depending on the settings, the near planes and the far planes become blurred, while the middle of the field of view, the point where the lens is suposed to be aimed, becomes sharp and viewable.

http://en.wikipedia.org/wiki/Depth_of_field
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

oh, nevermind then :)
Working on game: Marrbles (Currently stopped).
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