Code: Select all
virtual void addAnimator(ISceneNodeAnimator* animator)
{
if (animator)
{
Animators.push_back(animator);
animator->grab();
}
}
Code: Select all
virtual void addAnimator(ISceneNodeAnimator* animator)
{
if (animator)
{
Animators.push_back(animator);
animator->grab();
}
animator->animateNode( this, 0);
}
Greetings,
schick