Image to 8bits NES style!!!

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TheMrCerebro
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Image to 8bits NES style!!!

Post by TheMrCerebro »

Hey guys!!!

I just finished a tool for people who want to make a game or something with the style of a machine of 8bit (like NES of Nintendo or GameGear of SEGA).
In fact, transform the original image using color palette original of the NES.

It's pretty simple to use and with good results.

Image
Image
Image

link: http://themrcerebro.net/index.php?p=2_5

PD: I'm sorry that my website is only in Spanish, but I have not had much time to have it in English (coming soon).

Happy downloads!!!
Bye :D
Last edited by TheMrCerebro on Wed Apr 27, 2011 5:37 pm, edited 1 time in total.
Follow me on twitter: @themrcerebro
kazymjir
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Post by kazymjir »

Nice!
Thanks for sharing
shadowslair
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Post by shadowslair »

I have some problems unpacking the archive.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
TheMrCerebro
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Joined: Tue Jun 29, 2010 10:06 pm
Location: Valencia, Spain

Post by TheMrCerebro »

I use 7zip to compress files, with compression Bzip2 compresses better but it gives problems.

I have once again raised with standard compression method, sure it works. :wink:
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shadowslair
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Post by shadowslair »

I`m using WinRaR. This one unpacks runs fine. Thanks! :wink:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
ChaiRuiPeng
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Post by ChaiRuiPeng »

dont you think its ironic we have to deal with compression issues for software that changes images into an antiquated style which would never need compression in todays software and hardware?

:P
ent1ty wrote: success is a matter of concentration and desire
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at a cost measure in computer resources ;)
ent1ty
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Post by ent1ty »

Rhymes with moronic... who the hell uses winrar nowadays?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

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serengeor
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Post by serengeor »

ent1ty wrote:Rhymes with moronic... who the hell uses winrar nowadays?
I'd use it if I would be on windows just because I know it from so old times.
Working on game: Marrbles (Currently stopped).
Dareltibus
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Post by Dareltibus »

the best compression ratio is achieved using .7z file format.

anyway you can improve it a lot.. what about using some dithering tecnique to improve image quality? ;-)

http://en.wikipedia.org/wiki/Dither
http://www.hiddenloft.com/notes/dithering1.htm
serengeor
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Post by serengeor »

Dareltibus wrote:the best compression ratio is achieved using .7z file format.
Really?
http://www.maximumcompression.com/data/summary_mf3.php
Working on game: Marrbles (Currently stopped).
ent1ty
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Post by ent1ty »

Yes, that's why I use Nanozip normally... but the best way to pack things with Nanozip is self-extracting executable, so people don't have to download Nanozip themselves... but some people find self-extracting archives suspicious, and the difference between Nanozip an 7z is not that big :wink:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
hendu
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Post by hendu »

What, no lrzip in that comparison?
TheMrCerebro
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Post by TheMrCerebro »

:shock: OMG :shock:
I announce the creation of a program and finish talking about compression programs, this is unusual :lol: :lol: :lol:

The best, I think it is 7zip, is free and complete.
Winrar is to pay and I do not like.
NanoZip this experimental phase and appears to be another compressor more.
Follow me on twitter: @themrcerebro
ent1ty
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Post by ent1ty »

TheMrCerebro wrote::shock: OMG :shock:
I announce the creation of a program and finish talking about compression programs, this is unusual :lol: :lol: :lol:
On the contrary, I think it's quite usual :wink: :D
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
kazymjir
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Location: Munich, Bayern

Post by kazymjir »

BZIP2 FTW
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