Mozilla Firefox4 and WebGL

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Mel
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Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Mozilla Firefox4 and WebGL

Post by Mel »

https://mozillademos.org/demos/nocomply/demo.html

(see it under Mozilla firefox 4 or Google Chrome 9)

Here, Seems that some of the new features of Firefox 4 is the native support for WebGL content which allows the display of 3D content on the web (good bye ol'VRML! ^^) in a manner very close to that of Open GL/ES

I don't know you, but it has been a really interesting surprise for me.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Could not initialise WebGL, sorry :-(
Looks like Opera is not quite ready yet :?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

That was kinda kewl actually
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

If this was IRC, i would now type
/me shoots Luben in the face with his Trollcanon (wondering how does a Trollcanon look like? http://screenshot.xfire.com/s/113447559-4.jpg (This particular example is mounted on a KV))
See this for clarification
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

ent1ty wrote:If this was IRC, i would now type
/me shoots Luben in the face with his Trollcanon (wondering how does a Trollcanon look like? http://screenshot.xfire.com/s/113447559-4.jpg (This particular example is mounted on a KV))
See this for clarification
KIKKO-BEAM!! (wondering how does a kikko-beam look like? http://www.albinoblacksheep.com/flash/kikkoman-e (This particular example shows the original kikko-beam))

See this for clarification
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Hehe :D

I was just kidding, btw(ok maybe I should have added a smiley to make it clear... nvm)

Anyway, My Trollcanon is much cooler :P (It's 152mm :wink: )(And it really existed)(And i really own it in the game, together with the tank :) )
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Now, this is really something... A Quake 3 level running inside the browser...

Image

This screenshots comes from firefox4, windows XP SP3. This also runs on the last Google Chrome.

Image

http://media.tojicode.com/q3bsp/
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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