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Melting Simulation

Posted: Fri May 06, 2011 7:47 am
by pH
Hi All,

I am a newbie... and am trying to simulate melting ice cube. I am trying to represent the cube as a collection of particles. I am failing to understand how to get the isosurface of the cube from the particles. CubeMarching algorithm is so slow. With just 50k particles the marching algo seems to take ages to compute the isosurface.

Any ideas how to render this quickly?

Thanks.

Posted: Fri May 06, 2011 8:54 am
by nespa
morphing animation


or, the simplest way:

a mesh cube and a mesh oval very thin at the begin;

in the main loop scale your mesh cube to smaller dimensions and scale your oval on x and z direction to greater dimensions