Mesh geometries can cast shadow ??
Posted: Wed May 11, 2011 8:02 am
As i tried to cast shadow of of mesh objects created by IGeometry class's method name as createSphereMesh()...that creates mesh sphere scene node !
But may be there is not any method addShadowVolumeSceneNode() for static meshes in irrlicht !
My question : Is it is not possible to cast shadows those are not animated in irrlicht engine !
as addShadowVolumeSceneNode() method is available for only animated meshes !
I want to cast shadow for those objects that are not animated meshes.. for only static meshes or simple primities !
is there is any method available or procedure for casting shadows that are static mesh or for primitives shapes ???
Please if it is possible then notify me !
thanks in advance !
But may be there is not any method addShadowVolumeSceneNode() for static meshes in irrlicht !
My question : Is it is not possible to cast shadows those are not animated in irrlicht engine !
as addShadowVolumeSceneNode() method is available for only animated meshes !
I want to cast shadow for those objects that are not animated meshes.. for only static meshes or simple primities !
is there is any method available or procedure for casting shadows that are static mesh or for primitives shapes ???
Please if it is possible then notify me !
thanks in advance !