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Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 8:19 am
by AreaScout
Ahhh ok :) i did miss the commits, but sorry to say, it's not working for me :( is the commit complete ?

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 8:34 am
by Nadro
Sorry, I sent a commit without full changes :/
In "media/Shaders/COGLES2Solid.vsh" you should change line 96 from:

Code: Select all

vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 0.0, 1.0);
to:

Code: Select all

vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
I'll commit this change today.

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 8:46 am
by AreaScout
Yep, that does the trick :) So it was precisely this commit https://sourceforge.net/p/irrlicht/code/4958/ did i picked it right ?

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 9:08 am
by Nadro
Yes, but this commit doesn't include above change.

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 9:16 am
by AreaScout
sure, but it should be a part of it, that was what i want to know, thx again :D

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 10:48 am
by AreaScout
Just a side note, i had to make those changes also in COGLES2Solid2.vsh line 99 and 102

RG

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 12:52 pm
by CuteAlien
AreaScout wrote:Just a side note, i had to make those changes also in COGLES2Solid2.vsh line 99 and 102

RG
Hm? That patch above already does that changes in COGLES2Solid2.vsh as far as I can see...

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 1:08 pm
by Nadro
I just write quick patch for this scene node thats why COGLES2Solid2.vsh is missing here.

In final commit those files will be modified:
COGLES2Reflection2Layer.vsh
COGLES2Solid.vsh
COGLES2Solid2.vsh

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 2:09 pm
by AreaScout
Can you write a small note here when all patches are in, because @ the moment the light color is extremely loud, really to loud and animation is not working yet

Thanks for this great support btw !

RG

Re: Simple cloud layer SceneNode

Posted: Fri Oct 03, 2014 10:56 pm
by Nadro
I sent a commit to ogl-es repo. At now animation should works properly.

Re: Simple cloud layer SceneNode

Posted: Sat Oct 04, 2014 8:54 am
by AreaScout
Oh, lol ok my bad, i was expecting a bigger commit, again both of you a big thank you for this perfect pinpointing / fixing

RG

Re: Simple cloud layer SceneNode

Posted: Sun Jan 18, 2015 3:03 pm
by thanhle
This seems to be broken using the latest trunk.
Anyone have any idea how to get this to work with directX 9 on the latest trunk?

This works with version 1.8.1.

Thanks
thanh