I tried my game on different computers, but the jump height was bigger on computers which had a higher fps for my game. I use the normall keymap.
I know it's an know bug. But I couldn't find a proper fix for it.
Hope someone can help me
grtz Diho
FPS changes jump height?
The FPS and Maya cams are meant for debugging purposes. You should write your own FP cam. This gives you the advantage of create the thing based on timerate rather then framerate
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also would be good idea to decouple gfx FPs and game tik FPS, I suggest using the game programming gems clock, bullet uses it.
it is like 2 files, you can just use those two files in your projects, btQuickProf.h and btQuickProf.cpp, in bullet source. works wonders nice and portable, reliable too.
it is like 2 files, you can just use those two files in your projects, btQuickProf.h and btQuickProf.cpp, in bullet source. works wonders nice and portable, reliable too.
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