The FPS and Maya cams are meant for debugging purposes. You should write your own FP cam. This gives you the advantage of create the thing based on timerate rather then framerate
also would be good idea to decouple gfx FPs and game tik FPS, I suggest using the game programming gems clock, bullet uses it.
it is like 2 files, you can just use those two files in your projects, btQuickProf.h and btQuickProf.cpp, in bullet source. works wonders nice and portable, reliable too.
ent1ty wrote:
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Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection