RoadCreator
RoadCreator
Hi there,
I have been creating a nice RoadCreator tool during the last weeks. The intention is rather to get some fast prototyping for racing games and (with some additional work) also nice racetracs without too much work to be done (same problem here: bad artist ). The RoadCreator works like this:
- you create some "Segments" (blocks)
- set the parameters of the segments
- these blocks are connected by "Connections"
- set the parameters of the connections (e.g. use Bezier1, Bezier2 or Bezier3)
- maybe add a surface as well
- save the road
- add it to your racing game
The package can be downloaded here: http://www.bulletbyte.de/products.php?sub=irr&show=rocr
There is not (yet) a homepage for the project, it just features the download link and some screenshots.
The download package includes the road creation tool, a plugin for IrrEdit, a demo application and a library for mingw.
Using the program should be rather easy. The mouse is used to control the camera. Press the left button to rotate the camera, press the right button to move the camera. There are also 3 demo roads included. Things to do:
- Fix a bug in the Mesh generation
- add documentation
- build a homepage
Here are some screenshots:
First of all: one of the roads seen from the demo application:
The main screen:
The "Select Project" dialog:
The "Edit Segment Parameters" dialog:
The "Edit Connection Parameters" dialog:
The "Edit Texture" Dialog:
The "Select Texture" Dialog:
I have been creating a nice RoadCreator tool during the last weeks. The intention is rather to get some fast prototyping for racing games and (with some additional work) also nice racetracs without too much work to be done (same problem here: bad artist ). The RoadCreator works like this:
- you create some "Segments" (blocks)
- set the parameters of the segments
- these blocks are connected by "Connections"
- set the parameters of the connections (e.g. use Bezier1, Bezier2 or Bezier3)
- maybe add a surface as well
- save the road
- add it to your racing game
The package can be downloaded here: http://www.bulletbyte.de/products.php?sub=irr&show=rocr
There is not (yet) a homepage for the project, it just features the download link and some screenshots.
The download package includes the road creation tool, a plugin for IrrEdit, a demo application and a library for mingw.
Using the program should be rather easy. The mouse is used to control the camera. Press the left button to rotate the camera, press the right button to move the camera. There are also 3 demo roads included. Things to do:
- Fix a bug in the Mesh generation
- add documentation
- build a homepage
Here are some screenshots:
First of all: one of the roads seen from the demo application:
The main screen:
The "Select Project" dialog:
The "Edit Segment Parameters" dialog:
The "Edit Connection Parameters" dialog:
The "Edit Texture" Dialog:
The "Select Texture" Dialog:
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Seems really useful
It reminds me the track editor of this old game I used to play when I was a child:
http://www.abandonia.com/en/games/73/Stunts.html
It reminds me the track editor of this old game I used to play when I was a child:
http://www.abandonia.com/en/games/73/Stunts.html
Sorry for my awful english ^_^'
Hi and thanks for the comments,
I am just uploading a new version that fixes a problem with the mesh generation. Before the "weird.road" created 190 materials, now it creates 9 by fixing a bug in the material merge method.
A little instruction on how to create the road:
- add two segments using the appropriate button
- add a connection
- select the first segment
- select the connection
- click the "use as first segment" button
- select the second segment
- press "F2" to toggle the connection window
- press "use as second segment" button
connection is creates, now you can play around with the values.
I am just uploading a new version that fixes a problem with the mesh generation. Before the "weird.road" created 190 materials, now it creates 9 by fixing a bug in the material merge method.
A little instruction on how to create the road:
- add two segments using the appropriate button
- add a connection
- select the first segment
- select the connection
- click the "use as first segment" button
- select the second segment
- press "F2" to toggle the connection window
- press "use as second segment" button
connection is creates, now you can play around with the values.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
I uploaded a first bugfix version yesterday after I found out that the working directory is not changed so that other projects beside the "demo" one don't work.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Re: RoadCreator
SO LOT OF MARIJUANA LEAFS ON THE GROUND!Brainsaw wrote: First of all: one of the roads seen from the demo application:
btw, very nice project
Re: RoadCreator
Yea ... just one "ground" texture taken from GIMPkazymjir wrote: [...]
SO LOT OF MARIJUANA LEAFS ON THE GROUND!
btw, very nice project
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Re: RoadCreator
I just uploaded a small update of the Bulletbyte Road Creator. After this update the calculation of the Bezier points gives useable results which should speed road creation up quite a bit.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Re:
I used to play that too, on my aunt's 286, good days :3hayate wrote:Seems really useful
It reminds me the track editor of this old game I used to play when I was a child:
http://www.abandonia.com/en/games/73/Stunts.html