animation

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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minas1
Posts: 35
Joined: Mon May 17, 2010 11:19 am

animation

Post by minas1 »

Hello. I am using Blender to make some animations. I want to use IAnimatedSceneNode. Which format should I save my files to?
Iyad
Posts: 140
Joined: Sat Mar 07, 2009 1:18 am
Location: Montreal, Canada

Post by Iyad »

b3d or directx. Look for gandalf's b3d converter for blender or you can simply export as directx format (.x). I prefer using b3d because it is much more reliable (always good uv maps, proportions, etc. and i get the exact mesh from blender to irrlicht). btw, be sure to animate your mesh with armatures and not IPO.
#include <Iyad.h>
minas1
Posts: 35
Joined: Mon May 17, 2010 11:19 am

Post by minas1 »

Iyad wrote:b3d or directx. Look for gandalf's b3d converter for blender or you can simply export as directx format (.x). I prefer using b3d because it is much more reliable (always good uv maps, proportions, etc. and i get the exact mesh from blender to irrlicht). btw, be sure to animate your mesh with armatures and not IPO.
Thank you!
btw, be sure to animate your mesh with armatures and not IPO.
What do you mean?
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