Page 1 of 1
Havok Animation/Physics now free for commercial use
Posted: Tue Jun 07, 2011 12:02 am
by LizardGamer
Havok have made a new program called the 'Havok Strike Program' where you can choose from 3 different programes:
1. Small Budget Deployment License: For Budgets below $4 Million
2. Prototype Development License – Low One Year License Fee
3. Havok Binary Version – Free for Commercial Development
Havok Site: Click here
I myself am going to ask Havok if I can get a binary version of there Havok Animation/Physics for Windows, Linux and Mac.
Posted: Tue Jun 07, 2011 1:03 am
by Radikalizm
I've used Havok before with irrlicht, it's a nice engine overall, but I prefer bullet nowadays because of the source access and licensing
It's nice that havok wants to open up to developers with lower budgets tho, but I'm sticking with bullet
Posted: Tue Jun 07, 2011 2:38 am
by LizardGamer
Radikalizm wrote:but I prefer bullet nowadays because of the source access and licensing
I would prefer Bullet physics too, but I would go for havok just because of their animation engine.
Posted: Tue Jun 07, 2011 8:03 am
by REDDemon
I think that bullet forced havock to that decision. Havock is still older than bullet, but bullet is totally free and full featured
Posted: Tue Jun 07, 2011 7:04 pm
by Kojack
Havok Animation/Physics has been free for commercial use for around 3 years (may 2008).
The only major difference I can see in the strike program's binary option is that ps3 is now free too, whereas previously it was just the pc version.
Posted: Tue Jun 07, 2011 7:14 pm
by Radikalizm
Kojack wrote:Havok Animation/Physics has been free for commercial use for around 3 years (may 2008).
The only major difference I can see in the strike program's binary option is that ps3 is now free too, whereas previously it was just the pc version.
The TryHavok binaries were free, but weren't allowed in commercial applications, that's the main difference
Posted: Wed Jun 08, 2011 5:25 am
by Kojack
The TryHavok binaries were free, but weren't allowed in commercial applications, that's the main difference
The TryHavok license:
If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution license from Havok at
www.havok.com/PCgamedistribution, prior to retail release of your game. This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok.
If you plan to sell your commercial PC Game for a retail value of less than or equal to $10 USD, the PC Game distribution license is NOT required from Havok … knock yourself out!
Commercial games under $10 require nothing. Commercial games over $10 require a FREE game license.
The only thing you can't do for free is make a havok based commercial non game. But the strike program page mentions games several times but not non game applications, so it may end up with a similar restriction.
Posted: Wed Jun 08, 2011 11:50 am
by Radikalizm
Ah, it seems I was mistaken, thanks for clearing that up
Either way, I don't like to mess around with more or less restrictive licenses too much these days, so Havok still wouldn't be my first choice