I´ve passed the parameters to for the correct overloaded function:-
draw2DImage( pTex, core::rect32<s32>(0, 0, widthtrgt, heighttrgt), core::rect32<s32>(0, 0, widthsrc, heightsrc) )
but it still tiles smaller images across the larger texture... anyone know why?
I´m trying to find the most cycle/speed efficient way of loading a texture with an image from a file scaled to the textures pixel dimensions, and if any one know how to do this trick best, please let me know, as I´m stuck!!
PS Anyone know where to find the hardware raytrace examples source code? All the links I´ve searched have the source removed.