[no bug]Dragged window moves slowed than mouse cursor
Posted: Fri Jun 17, 2011 8:57 pm
When you drag a window around the screen, the window itself moves slower than the mouse cursor. I'm not sure if this is a problem with CGUIWindow itself, or a problem with event.MouseInput (not sure what thats called), or if it's just a 'feature' that can't really be helped at all. But I can't really seem to recall any games or so on that had this behaviour.
I tried with vsync on and off. On (60 fps) it was about twice as worse than off (330 fps). Even with vsync off the window would lag behind by almost 1cm on my monitor (23 inch @ 1920x1080).
It's not like it's catching up with the current mouse position at all either. It's like lagging behind until I stop moving the mouse.
It's not really an urgent issue, it just looks a little tacky.
I tried with vsync on and off. On (60 fps) it was about twice as worse than off (330 fps). Even with vsync off the window would lag behind by almost 1cm on my monitor (23 inch @ 1920x1080).
It's not like it's catching up with the current mouse position at all either. It's like lagging behind until I stop moving the mouse.
It's not really an urgent issue, it just looks a little tacky.