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Screenshot of the Month July 2011 [Winner announced!]

Posted: Tue Jun 21, 2011 7:33 pm
by Strong99
Ok, here's the official result for July. We have three winners this time. Congratulations to Win64, Sio2 and Xaryl. Especially since it was not just one or two votes per entry, but just a very tight competition.
BTW: strong99 will be back for next month's voting, I'm just helping out over the summer vacations. So excuse me being late again...

Vote now for the best screenshot of July 2011!
The poll will be active until August the 5th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

Devsh - My level editor
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Wing64 - MiddleEast2, ARSA Framework
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Borges - Sp123 laby
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Sio2 - Irrlicht DX11 - Quake3 BSP scene node
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Mel - Character
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Omaremad - Light Manager-rainy day
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Eigen - Front Warrior
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Stefbuet - Refraction/reflexion shader
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Xaryl - Dance Floor
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old wrote:Topic for the July screenshot entries!

Please submit here for the best screenshot for July 2011. You can submit until the 20th of July. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good name,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a descent image size.

Posted: Wed Jun 22, 2011 9:35 am
by devsh
My level editor
Image

Posted: Thu Jun 23, 2011 2:05 am
by Lil Margin
nice, i see your getting finished with its world editor, nice :)

Posted: Thu Jun 23, 2011 3:18 pm
by wing64
MiddleEast2 - ARSA Framework.
Image
Triangles: 61250
FPS: 32 (rt=1080p), 56 (rt=720p), 90 (rt=512x512)
Technique: Deferred rendering (MRT), PSVSM+3x3PCF, SSAO, AA, CSM (Cone Step Mapping), NormalMap, HDR (64bit), Bloom, SPARK for fx, PhysX and Cloud from tbw (Thanks).
Spec: i7-930, ATI Radeon HD 4670.

Posted: Thu Jun 23, 2011 5:21 pm
by Lil Margin
wing64 not to be harsh but from the other arsa framework pictures this one looks kinda like "old technologie" and the others were more like "new technologie"...i hope you dont take it personally or wrong in anyway

Posted: Thu Jun 23, 2011 5:46 pm
by devsh
His tech is "new technologie", except for the PCF filtering.
The only thing which makes the screenie look old is the quality of the artwork but all of us as programmers can understand that.

Posted: Thu Jun 23, 2011 6:00 pm
by hendu
Are you sure the AA is working? I see a lot of jaggies in the pic.

Posted: Thu Jun 23, 2011 6:19 pm
by devsh
he has deferred rendering so he uses an edge detection shader... most probably its not perfect. The only technique allowing for AA and deferred rendering is Inferred Rendering which I shall be implementing, it will allow AA for alpha polygons only though cause I cba with a second pass on all geometry.

Posted: Thu Jun 23, 2011 7:29 pm
by Radikalizm
devsh wrote:The only technique allowing for AA and deferred rendering is Inferred Rendering
That's a pretty harsh generalization right there, there are enough techniques to allow for AA in deferred pipelines, only hardware MSAA won't work natively because of the use of MRTs

Techniques like MLAA look absolutely amazing, are fast and fit perfectly in a deferred pipeline

Posted: Thu Jun 23, 2011 8:20 pm
by hendu
I think we've talked about this before, but GL supports MSAA with FBOs (MRTs). IIRC it was only on dx10 level and up, but supported nonetheless.

MLAA also works very well, and with several implementations freely available no reason not to use it really, if you're making an engine.

Posted: Fri Jun 24, 2011 1:46 am
by wing64
Thanks for a comment. :D

Posted: Fri Jun 24, 2011 11:27 pm
by devsh
I'm silently creeping on with a cool inferred lighting screenshot for this month's competition!
Its going to be a stained glass window globe casting light accordingly and maybe some shadows :)

I doubt I will be able to beat wing64 though :(

Posted: Sat Jun 25, 2011 7:23 pm
by sio2
Irrlicht DX11.

evandromillian's DX11 driver with some fixes/tweaks and my own Irrlicht Quake3 BSP scene node. BSP map is ChiropteraDM by Alcatraz / Nunuk / Sock.

Image

Posted: Sat Jun 25, 2011 7:29 pm
by serengeor
sio2 wrote:...
Looks nice 8)

Posted: Mon Jun 27, 2011 8:38 pm
by borges
Another screen from OR Project... this is called "sp123 laby"
Image