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Octree culling

Posted: Wed Jul 06, 2011 2:37 am
by andres
Hey, i'm creator and one of developers of IrrRPG Builder (http://irrrpgbuilder.sourceforge.net). Today i've finished my first prototype of an octree system.

The first results are really good, my technique icreases the framerate in very large scenes. screens and first results are available in this page:

http://irrrpgbuilder.sourceforge.net/fo ... 36&start=0

Image

Re: Octree culling

Posted: Wed Jul 06, 2011 3:58 pm
by hendu
Interesting. I remember seeing an octree scene manager here before though?

Re: Octree culling

Posted: Wed Jul 06, 2011 4:22 pm
by hybrid
Just a note: I've moved this thread here, as it's more of a project than a discussion.

Re: Octree culling

Posted: Wed Jul 06, 2011 9:57 pm
by andres
hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
I'm not sure about now, but some time ago i've searched and found nothing for irrlicht, only the ogre3D OctreeSceneManager.

Re: Octree culling

Posted: Wed Jul 06, 2011 11:17 pm
by serengeor
hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
Maybe this: http://irrlicht.sourceforge.net/forum/v ... =9&t=38987 ?