Which Animator is which?
Posted: Wed Jul 06, 2011 8:00 pm
If I have several animators attached to an IAnimatedMeshSceneNode, how do I tell which one is which?
For instance to get a list I can use
animatedMeshSceneNode->GetAnimators(). Which gives me an Irrlicht style list of animators, but how do I tell from that list which is my collisionresponse animator and which is not?
For instance to get a list I can use
animatedMeshSceneNode->GetAnimators(). Which gives me an Irrlicht style list of animators, but how do I tell from that list which is my collisionresponse animator and which is not?