MLAA in GLSL

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Post Reply
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

MLAA in GLSL

Post by hendu »

As a part of this year's GSOC, I have ported Jimenez' MLAA to GLSL. The test app is based on irrlicht, since that allowed me to get it running very quickly.
Both the app and the algorithm are liberally licensed; my test app is zlib, the algorithm is modified BSD w/ attribution.

The app outputs performance statistics, so please test, and post your hw and the app output. OS/Driver version would be appreciated too.


Source:
http://github.com/clbr/MLAA-test-app

32/64-bit linux binaries:
http://people.freedesktop.org/~cand/mlaa
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: MLAA in GLSL

Post by hendu »

Haha, based on the lack of replies & views I started to doubt that ;)

Please test & post your data, it would be rather helpful.
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: MLAA in GLSL

Post by serengeor »

I did test it yesterday and was going to post back results, but then something interrupted me and I forgot to do so.. :roll:
Anyways, I got 2400~fps on NVidia GeForce GTS 250 running KUbuntu.
Working on game: Marrbles (Currently stopped).
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: MLAA in GLSL

Post by hendu »

Do press 'm' to turn it on ;) It's both on and off fps that's useful.
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: MLAA in GLSL

Post by serengeor »

hendu wrote:Do press 'm' to turn it on ;) It's both on and off fps that's useful.
Aww.. You should have told that earlier! :wink:
I'll have to download it again and test it on my clean system :)

EDIT: Ok, so:
Off: 2400~FPS
On: 600~FPS
Working on game: Marrbles (Currently stopped).
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: MLAA in GLSL

Post by hendu »

Hm, 1.25ms, not far from upstream (your card is near equivalent to 9800 GTX). I suppose irrlicht does slow it down a bit opposed to direct GL/DX.

edit: Was this with my binary or irrlicht from another source?
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: MLAA in GLSL

Post by serengeor »

hendu wrote:edit: Was this with my binary or irrlicht from another source?
It was your binary, I would have been too lazy to compile it myself :D
Working on game: Marrbles (Currently stopped).
Post Reply