As a part of this year's GSOC, I have ported Jimenez' MLAA to GLSL. The test app is based on irrlicht, since that allowed me to get it running very quickly.
Both the app and the algorithm are liberally licensed; my test app is zlib, the algorithm is modified BSD w/ attribution.
The app outputs performance statistics, so please test, and post your hw and the app output. OS/Driver version would be appreciated too.
Source:
http://github.com/clbr/MLAA-test-app
32/64-bit linux binaries:
http://people.freedesktop.org/~cand/mlaa
MLAA in GLSL
Re: MLAA in GLSL
Haha, based on the lack of replies & views I started to doubt that
Please test & post your data, it would be rather helpful.
Please test & post your data, it would be rather helpful.
Re: MLAA in GLSL
I did test it yesterday and was going to post back results, but then something interrupted me and I forgot to do so..
Anyways, I got 2400~fps on NVidia GeForce GTS 250 running KUbuntu.
Anyways, I got 2400~fps on NVidia GeForce GTS 250 running KUbuntu.
Working on game: Marrbles (Currently stopped).
Re: MLAA in GLSL
Do press 'm' to turn it on It's both on and off fps that's useful.
Re: MLAA in GLSL
Aww.. You should have told that earlier!hendu wrote:Do press 'm' to turn it on It's both on and off fps that's useful.
I'll have to download it again and test it on my clean system
EDIT: Ok, so:
Off: 2400~FPS
On: 600~FPS
Working on game: Marrbles (Currently stopped).
Re: MLAA in GLSL
Hm, 1.25ms, not far from upstream (your card is near equivalent to 9800 GTX). I suppose irrlicht does slow it down a bit opposed to direct GL/DX.
edit: Was this with my binary or irrlicht from another source?
edit: Was this with my binary or irrlicht from another source?
Re: MLAA in GLSL
It was your binary, I would have been too lazy to compile it myselfhendu wrote:edit: Was this with my binary or irrlicht from another source?
Working on game: Marrbles (Currently stopped).