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MLAA in GLSL

Posted: Thu Jul 07, 2011 7:15 pm
by hendu
As a part of this year's GSOC, I have ported Jimenez' MLAA to GLSL. The test app is based on irrlicht, since that allowed me to get it running very quickly.
Both the app and the algorithm are liberally licensed; my test app is zlib, the algorithm is modified BSD w/ attribution.

The app outputs performance statistics, so please test, and post your hw and the app output. OS/Driver version would be appreciated too.


Source:
http://github.com/clbr/MLAA-test-app

32/64-bit linux binaries:
http://people.freedesktop.org/~cand/mlaa

Re: MLAA in GLSL

Posted: Mon Jul 11, 2011 9:29 am
by devsh
we love you very much

Re: MLAA in GLSL

Posted: Mon Jul 11, 2011 10:08 am
by hendu
Haha, based on the lack of replies & views I started to doubt that ;)

Please test & post your data, it would be rather helpful.

Re: MLAA in GLSL

Posted: Mon Jul 11, 2011 2:00 pm
by serengeor
I did test it yesterday and was going to post back results, but then something interrupted me and I forgot to do so.. :roll:
Anyways, I got 2400~fps on NVidia GeForce GTS 250 running KUbuntu.

Re: MLAA in GLSL

Posted: Tue Jul 12, 2011 8:34 am
by hendu
Do press 'm' to turn it on ;) It's both on and off fps that's useful.

Re: MLAA in GLSL

Posted: Tue Jul 12, 2011 8:36 am
by serengeor
hendu wrote:Do press 'm' to turn it on ;) It's both on and off fps that's useful.
Aww.. You should have told that earlier! :wink:
I'll have to download it again and test it on my clean system :)

EDIT: Ok, so:
Off: 2400~FPS
On: 600~FPS

Re: MLAA in GLSL

Posted: Tue Jul 12, 2011 8:48 am
by hendu
Hm, 1.25ms, not far from upstream (your card is near equivalent to 9800 GTX). I suppose irrlicht does slow it down a bit opposed to direct GL/DX.

edit: Was this with my binary or irrlicht from another source?

Re: MLAA in GLSL

Posted: Tue Jul 12, 2011 8:56 am
by serengeor
hendu wrote:edit: Was this with my binary or irrlicht from another source?
It was your binary, I would have been too lazy to compile it myself :D