how to compile irrlicht for xbox? with XDK

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exal
Posts: 60
Joined: Tue Feb 24, 2004 9:05 am

how to compile irrlicht for xbox? with XDK

Post by exal »

Hi

I have tried compiling it with the XDK about a zillion compiler errors. Is there a VCPROJ for the xbox or do I need to clean it up myself?

Any ideas on how to get it to compile?
demogorgon
Posts: 8
Joined: Tue Oct 26, 2004 7:17 pm

Post by demogorgon »

That's a good question.
I have tried to compile it too. I see somme Xbox specifique code but no solution.

I tried with _XBOX and i compiles but when i use it with an example i get a link error.
demogorgon
Posts: 8
Joined: Tue Oct 26, 2004 7:17 pm

Post by demogorgon »

It will be cool if someone can make a visual project for compiling Irrlicht with XDK.
exal
Posts: 60
Joined: Tue Feb 24, 2004 9:05 am

Post by exal »

Hmm did you get it to compile with the _XBOX? I can't get it to compile with that.

I get loads of d3dtypes.h error when it doesn't recognise the DWORD etc.
exal
Posts: 60
Joined: Tue Feb 24, 2004 9:05 am

Post by exal »

Got it to compile now.

Had to comment out D3DXAssebleShader anyone know where I can find that one in the .h files?

Also get linker errors now. unresolved externals on
bool CVideoDirectX8::initDriver(const core::dimension2d<s32>& screenSize, HWND hwnd,
u32 bits, bool fullScreen, bool pureSoftware, bool vsync)

Any guesses?
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