3d rpg maker engine using irlicht instead of opengl?

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Voltare

3d rpg maker engine using irlicht instead of opengl?

Post by Voltare »

Could i use irrlicht instead of opengl in my game engine?And how wouild i go about doing that?
saigumi
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Post by saigumi »

I think the answer is: Yes?

You would still end up either using DirectX or OpenGL as Irrlicht is just a layer over them. You would replace all your graphics calls with Irrlicht calls in your code.
Crud, how do I do this again?
darkliquid
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Re: 3d rpg maker engine using irlicht instead of opengl?

Post by darkliquid »

Voltare wrote:Could i use irrlicht instead of opengl in my game engine?And how wouild i go about doing that?
Hi, I'm thinking of creating a game engine that could be used as an 3d-RPG creation system. My idea is based on the orthogonal rendering system and the tile-based rpg system, ie: 3d-tile-based/Cubic-tile-based engine. Hopefully I'll be able to progress along as my Uni work doesn't take too much of my time.
http://www.darkliquid.net - Blog, art, poetry
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